transfering material from polycount 2D Art/Skinning resource page
email hyperlinks are not transfered
* after link denotes the file is in www.planetquake.com/polycount/resources/ directory
bad links, find them if you can:
Pixelated Tutorials by HyPer and Per128
- Applying Multiple Materials to an Object in Max by James Green
- VR Texturing Tutorial by VRMagazine
- Skinning Armor by Divine Influence
ColdFusion's Modeling Tutorials by Scarecrow of Cold Fusion (modeling tuts)
GWOT's Tutorials and Links (modeling tuts)
- Skinning 101
- Skinning Pandemonium Style by OgrO_FiX
- Skinning Tutorials by Rorshach
- Skinning Tutorials by Slaine
- Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC
- FvFWorld's MAX Skinning Tutorial by FvFWorld
- Model Skinning in Max 2.x by casManG
Tutorial Index
Contents
dhabih eng's tutorials
by dhabih eng
He's got a few nice trips down through his process for producing computer art with a Wacom tablet and Photoshop. I'd link it directly but he's running frames. look around, you'll find lots of good stuff anyways.
Digital Painting
by Darren "Hitman Daz" Pattenden
This isn't a tutorial on texture-mapping methods, skinning different model formats, or any other related subjects. It's LITERALLY a helping guide in techniques in the actual painting ( in 24bit colour ) of your textures for polygonal characters.
link *
Alcor's Clever Ways
by Alcor (referenced in Modeling tuts)
Some great tips from one of our very own, the author of Hellspawn, Witchblade, and the Mask. An absolute plethora of information on all manner of stuff, from skinning, to modeling to animating. Highly recommended.
Character Texture Mapping Via NURBS projection
by Benny Edlund
A very interesting approach to doing texture mapping with NURBS and primitives as projection items to help minimize texture stretching and speed mapping.
link *
UVW-Mapping an Object in 3DS Max. Updated March 2, 2005
by Waylon Brinck
Using the UVWunwrap+ modifer
by Darren 'Hitman Daz' Pattenden
A quick how-to on the basics of using this custom modifier by Spueger and Gwot to help texture map your models in MAX.
link *
