General 3D
../3 Dimensional Tutorials/KOWBOY's kickass tutorial - by KOWBOY/Nextempire: five part tutorial covering Max3 interface, modeling, textures, lighting, and the suckah movie.
../3 Dimensional Tutorials/Alcor's Clever Ways - by Alcor: information on all manner of stuff, from skinning, to modeling to animating.
../3 Dimensional Tutorials/3D Exploration: How to Display Textures - by Skindom: the 3D Exploration program and its use when displaying textures.
../3 Dimensional Tutorials/ASC Exporter Plugin - by rogue13: use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format.
../3 Dimensional Tutorials/Exporting the Model - by Jon "shine" Jones: short description here.
../3 Dimensional Tutorials/Introduction to Lightwave - by Jon "shine" Jones: A very basic and direct tutorial relating to Lightwave
Rigging
../3 Dimensional Tutorials/Anatomically Correct Character Modeling - by Henry-Biskup (courtesy of Gamasutra): tutorial/discussion on the finer points of modeling - bones in bipedal creatures.
../3 Dimensional Tutorials/Character Studio basics - by Paul Steed: a pair of tutorials on the basics of Character Studio's Biped and Physique.
../3 Dimensional Tutorials/Setting up bones - by Jon "shine" Jones: setting up a character with bones in Lightwave.
../3 Dimensional Tutorials/Maya Full Body Rig - by Ajit Singh Yadav: rigging a model in maya (IK) and animating it.
Modeling
../3 Dimensional Tutorials/Character Modeling - by Paul Steed: 3 part model creation process in 3ds max.
../3 Dimensional Tutorials/Surface Tools - by Scott A. H. Ruggels: model construction methood using splines converted to a polygonal mesh.
../3 Dimensional Tutorials/Modeling A Head - by Jon "shine" Jones: head model creation process using Lightwave.
../3 Dimensional Tutorials/Low Polygon Character Generation - by Andrew "ALPHAwolf" Gilmour: guide to build a low poly single mesh character starting with a box using 3DSMAX 1.x or 2.0.
../3 Dimensional Tutorials/Polygon Reduction - by Jon "shine" Jones: deleting completely unused polygons and reducing unnecessary polygon detail.
../3 Dimensional Tutorials/ShadoKat's Q2Modeler Tutorial - by ShadoKat: Building a box using Q2Modeler, a freeware modeling program.
../3 Dimensional Tutorials/Smoothing Groups in 3DSMax - by poopinmymouth: How to use smoothing groups in max.
UV mapping
../3 Dimensional Tutorials/Character Texture Mapping - by Benny Endland: texture mapping with NURBS and primitives as projection items.
../3 Dimensional Tutorials/UVW-Mapping - by Waylon Brinck: Mapping an Object in 3DS Max.
../3 Dimensional Tutorials/UVWunwrap+ modifer - by Daz: quick how-to on the basics of using this custom modifier by Spueger and Gwot.
