Surface Tools


by Scott A. H. Ruggels

This method of construction uses the native splines in Max, for the construction of "cages" that define the shape and volume of an object, and then use those splines to generate a surface, which is then converted to a polygonal mesh. Sound complicated? Well it's quickly becoming one of the most popular methods for constructing models.

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3 Dimensional Tutorials/Surface Tools (last edited 2010-05-23 07:37:25 by localhost)