Base Mesh

A base mesh is a low-resolution polygonal model that can be used as the starting point for digital sculpting.

Creating a Base Mesh

When using a sculpting app it's usually best to create a cage or basemesh that is as close as possible to 100% quads. Also try to avoid "poles" of 5+ edges running into each other. Triangles and poles can lead to "pinching" in the model when sculpting.

Keep the quads a fairly uniform density over the model, and be clever about adding more detail where it will be necessary (eyes, ears, nose, etc.), since otherwise you will end up subdividing your mesh far more than necessary just to get enough polygons to sculpt detail into these areas.

It helps to add a quick UV to the basemesh before sculpting, since this can be used to bake a DiffuseMap if you choose to do some 3D painting at some point. This is much easier than trying to UV your basemesh later and trying to morph it or merge it with your sculpt. For methods see the Polycount thread Importing UV's into sculpted mesh in ZBrush.

Some more good advice from Scott Eaton in his ZClassroom article Artist In Action: Digital Figure Sculpture.

Base Mesh Library

If you use one of these as the base for your sculpt, please credit the author. For example "Sculpt by me, base mesh by Samuel Sharit".

These meshes are made specifically for digital sculpting, by avoiding triangles and n-gons wherever possible. For better in-game mesh wireframe examples, see the Topology pages.

The meshes are in OBJ format unless otherwise noted.

basemesh_01.gif

basemesh_01.obj
Model by ??
(if you know who modeled this, please let us know!)

basemesh_arshlevon_shoes.gif

basemesh_arshlevon_shoes.obj
Model by Samuel "arshlevon" Sharit

basemesh_arshlevon_toes.gif

basemesh_arshlevon_toes.obj
Model by Samuel "arshlevon" Sharit

basemesh_bust.gif

basemesh_bust.obj
An alteration of Samuel "arshlevon" Sharit's base mesh, author unknown

basemesh_fuse.gif

basemesh_fuse.obj
Model by Greg "Fuse" Tchjen

basemesh_fuse_bust.gif

basemesh_fuse_bust.obj
Model by Greg "Fuse" Tchjen

basemesh_headsculpt01.gif

basemesh_headsculpt01.obj
Model by ??
(if you know who modeled this, please let us know!)

basemesh_macisaac.gif

Baseman v1.8
Model by Sean MacIsaac

basemesh_talon_body.gif

basemesh_talon_body.obj
Model by James "Talon" O'Hare

basemesh_talon_bodyfemale.gif

basemesh_talon_bodyfemale.obj
Model by James "Talon" O'Hare

basemesh_talon_bust.gif

basemesh_talon_bust.obj
Model by James "Talon" O'Hare

basemesh_talon_bust_lowres.gif

basemesh_talon_bust_lowres.obj
Model by James "Talon" O'Hare

basemesh_selwy_arthur_zbrush.jpg

arthur.rar (ZBrush ZTL format)
Model by Benjamin "selwy" Leitgeb

basemesh_zuccarello-athletic-zbrush.jpg

H_M_A_base_final_nickZ.ZTL (ZBrush ZTL format)
Model by Nick Zuccarello

baseman_vidar-zbrush.jpg

baseman_zbrush.zip (ZBrush ZTL format, or OBJ)
Model by Vidar Rapp

basemesh_female_regular_almightygir.gifbasemesh_female_ZTL_almightygir.png

basemesh_female_regular.obj
basemesh_female_regular.ztl
Course Character: Rogue Polycount forum thread
Model by Lee "Almighty_gir" Devonald

basemesh_female_heroic_almightygir.gifbasemesh_female_ZTL_almightygir.png

basemesh_female_heroic.obj
basemesh_female_heroic.ztl
Course Character: Rogue Polycount forum thread
Model by Lee "Almighty_gir" Devonald

basemesh_anzhou_body.gifbasemesh_anzhou_bust.gif

Basemesh_Body_Anzhou.zip
Basemesh_Bust_Anzhou.zip
Male Base Mesh Polycount forum thread
Model by Andrew "anzhou" Zhou


CategoryCharacterModeling

BaseMesh (last edited 2013-03-07 13:41:59 by EricChadwick)