Category Texturing
Topics about texturing for games: texture map types, texture file formats, texturing techniques, etc.
Related Pages
CategoryTextureTypes lists the map types used for texturing game models, like NormalMap.
CategoryTextureFormat is for general-use texture file formats, like TGA.
CategoryTextureFormatRuntime is for texture file formats used in-game, like DDS.
CategoryTextureTechnique is for texturing techniques commonly used in game development, like HairTechnique.
CharacterSculpting and EnvironmentSculpting have information on 3D sculpting.
CategoryConceptFundamentals has drawing and painting fundamentals.
TexturingTutorials has tutorials for creating game textures.
Texture Photography
ShoeBox: Mask Image - by Hendrik-Jan "renderhjs" Schoenmaker |
Converts tree photos into transparent textures. |
Using a flash rig and polarization filters to avoid most specular highlights and directional lighting. |
|
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis |
Using High Pass and Smart Sharpen. |
from CGTextures.com |
Pages in This Category
- AmbientOcclusionMap
- AmbientOcclusionVertexColor
- AnisotropicMap
- BrdfMap
- CategoryBumpMap
- CategoryColorMap
- CategoryEnvironmentMap
- CategoryEnvironmentSkies
- CategoryLightMap
- CategoryShaders
- CategorySpecularMap
- CategoryTextureFormat
- CategoryTextureFormatRuntime
- CategoryTextureTechnique
- CategoryTextureTypes
- CategoryTransparencyMap
- CubeMap
- CurvatureMap
- DetailMap
- DiffuseMap
- DiffuselyConvolvedCubeMap
- DisplacementMap
- DuDvMap
- EmissiveMap
- FlowMap
- GradientMapping
- LightMap
- NormalMap
- ParallaxMap
- RadiosityNormalMap
- SelfShadowedBumpMap
- SpecularColorMap
- SpecularGlossMap
- SphericalEnvironmentMap
- TransparencyMap
- VectorDisplacementMap
- VertexAlpha
- VertexColor
