Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using 3D sculpting software. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.

Sculpting Tiled Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tiled Bricks and Stones

Tiled Cliffs and Grounds

Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling meshes.

Bricks and Tiles


Rock and Stone


More Information

CategoryEnvironment CategoryEnvironmentModeling CategoryEnvironmentTexturing CategoryTextureTechnique

EnvironmentSculpting (last edited 2014-07-28 13:26:06 by EricChadwick)