Framerate Optimization Tips

warby's Tips for Drawcalls and Overdraw

Tips by Soenke Christian 'warby' Seidel from the Polycount thread current gen standards:

Neither texture size nor polycount is usually the bottleneck but drawcalls and overdraw (fillrate-bound GPU)! Here are a couple of good rules of thumbs:

I am framerate nazi ... there you have it!


CategoryRendering

Framerate Optimization Tips (last edited 2010-12-05 15:18:41 by EricChadwick)