transfering material from polycount model animation resource page
email hyperlinks are not transfered
* after link denotes the file is in www.planetquake.com/polycount/resources/ directory
bad links, find them if you can:
- Zerocartin's Q3 Modelling tutorial in 3ds Max
- Milkshape Tutorials by Brian "-Iso-" Hayes
- Machinima Modeling Tutorials - part 1, part 2, part 3, part 4, part 5, part 6 by Machinima.com
- Modeling a Weapon with 3D Studio Max 3.0 by Capture 'n Hold
- GWOT's Tutorials and Links
- Mesh Modeling All the Way by Claes Wikdahl
- How to Make 3D Weapon Models by The Rogue Spear Database
ColdFusion's Modeling Tutorials by Scarecrow of Cold Fusion
- Modeling in Milkshape by Darkstar Entertainment
- Edge Turn - Inside 3D MAX / volume 1 by John Hsia
- Lets'Grow'Them'Arms - Inside 3D MAX / volume 1 by John Hsia
- Low Polygon Modeling In MAX R2.5 Located in the 3D Cafe by Platinum Pictures
- Character Studio Tutorials by Nemesis (has a retarded hyperlink)
Tutorial Index
Contents
- KOWBOY's kickass 3D Studio Max r3 tutorial
- Anatomically Correct Character Modeling
- Surface Tools
- Alcor's Clever Ways
- !ShadoKat's Q2Modeler Tutorial
- Character Modeling
- Low Polygon Character Generation using 3DSMAX 1.x or 2.0
- Polygon Reduction
- Modeling A Head
- Character Studio basics
- Setting up bones and IK in Lightwave, Part 1
KOWBOY's kickass 3D Studio Max r3 tutorial
by Kowboy/Nextempire
Some 3D Studio Max tutorials that are very good. The first one is targeted toward the beginner and is about the interface. The second is on basic model creation and getting started. Then in the third one we put in textures, then on to dealing with lighting, and finishing up with makin the suckah move. A fairly nice little set. Head over and look.
part 1 - part 2 - part 3 - part 4 - part 5
Anatomically Correct Character Modeling
by Stefan Henry-Biskup (courtesy of Gamasutra)
A really nice tutorial/discussion on the finer points of modeling. Very useful if you're having trouble setting up bones in your bipedal creatures, and just a good resource in general.
Surface Tools
by Scott A. H. Ruggels
This method of construction uses the native splines in Max, for the construction of "cages" that define the shape and volume of an object, and then use those splines to generate a surface, which is then converted to a polygonal mesh. Sound complicated? Well it's quickly becoming one of the most popular methods for constructing models.
link *
Alcor's Clever Ways
by Alcor
Some great tips from one of our very own, the author of Hellspawn, Witchblade, and the Mask. An absolute plethora of information on all manner of stuff, from skinning, to modeling to animating. Highly recommended.
!ShadoKat's Q2Modeler Tutorial
by ShadoKat
Building a box using Q2Modeler, a nice freeware modeling program. More installments are planned, but I wouldn't hold my breath. These are considered to be for the ABSOLUTE beginner.
Character Modeling
by Paul Steed
Mr. Steed does a very nice tutorial on basic model creation in MAX. He shows us step by step creation of a character model including a few redos of some sections of the model. The model his called Sleeg, but it very well could be the start of the Sorlag model for Q3A. Comes in 3 parts:
Low Polygon Character Generation using 3DSMAX 1.x or 2.0
by Andrew "ALPHAwolf" Gilmour
This tutorial will guide you to build a low poly single mesh character starting with a box. There are various ways of building LPCs and this is just one method. It's gotta be a good place to start if it's coming from ALPHAwolf's brain.
link *
Polygon Reduction
by Jon "shine" Jones
This one goes through a high polygon count gun and shows some basic ideas and steps on deleting completely unused polygons and reducing polygon detail in areas that its just not needed. A nice tutorial for all new modelers for the concepts, not just for Lightwave users anymore.
link *
Modeling A Head
by Jon "shine" Jones
Just when you thought you were about to bust from all the LW knowledge you now have, Shine come along with a pin to pop ya with another nice tutorial for you. The title pretty much says it all.
link *
Character Studio basics
by Paul Steed
This is a pair of tutorials on the basics of Character Studio's two parts, Biped and Physique. If you're looking to learn this plugin for MAX and don't have the manual [cough] for some reason, this is going to be your single best source tutorial for using it in the realm of player models.
Setting up bones and IK in Lightwave, Part 1
by Jon "shine" Jones
IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!
