transfering material from polycount model animation resource page

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Tutorial Index


KOWBOY's kickass 3D Studio Max r3 tutorial


by Kowboy/Nextempire

Some 3D Studio Max tutorials that are very good. The first one is targeted toward the beginner and is about the interface. The second is on basic model creation and getting started. Then in the third one we put in textures, then on to dealing with lighting, and finishing up with makin the suckah move. A fairly nice little set. Head over and look.

part 1 - part 2 - part 3 - part 4 - part 5


Anatomically Correct Character Modeling


by Stefan Henry-Biskup (courtesy of Gamasutra)

A really nice tutorial/discussion on the finer points of modeling. Very useful if you're having trouble setting up bones in your bipedal creatures, and just a good resource in general.

link


Surface Tools


by Scott A. H. Ruggels

This method of construction uses the native splines in Max, for the construction of "cages" that define the shape and volume of an object, and then use those splines to generate a surface, which is then converted to a polygonal mesh. Sound complicated? Well it's quickly becoming one of the most popular methods for constructing models.

link *


Alcor's Clever Ways


by Alcor

Some great tips from one of our very own, the author of Hellspawn, Witchblade, and the Mask. An absolute plethora of information on all manner of stuff, from skinning, to modeling to animating. Highly recommended.

link


!ShadoKat's Q2Modeler Tutorial


by ShadoKat

Building a box using Q2Modeler, a nice freeware modeling program. More installments are planned, but I wouldn't hold my breath. These are considered to be for the ABSOLUTE beginner.

link


Character Modeling


by Paul Steed

Mr. Steed does a very nice tutorial on basic model creation in MAX. He shows us step by step creation of a character model including a few redos of some sections of the model. The model his called Sleeg, but it very well could be the start of the Sorlag model for Q3A. Comes in 3 parts:

part 1 - part 2 - part 3


Low Polygon Character Generation using 3DSMAX 1.x or 2.0


by Andrew "ALPHAwolf" Gilmour

This tutorial will guide you to build a low poly single mesh character starting with a box. There are various ways of building LPCs and this is just one method. It's gotta be a good place to start if it's coming from ALPHAwolf's brain.

link *


Polygon Reduction


by Jon "shine" Jones

This one goes through a high polygon count gun and shows some basic ideas and steps on deleting completely unused polygons and reducing polygon detail in areas that its just not needed. A nice tutorial for all new modelers for the concepts, not just for Lightwave users anymore.

link *


Modeling A Head


by Jon "shine" Jones

Just when you thought you were about to bust from all the LW knowledge you now have, Shine come along with a pin to pop ya with another nice tutorial for you. The title pretty much says it all.

link *


Character Studio basics


by Paul Steed

This is a pair of tutorials on the basics of Character Studio's two parts, Biped and Physique. If you're looking to learn this plugin for MAX and don't have the manual [cough] for some reason, this is going to be your single best source tutorial for using it in the realm of player models.

part 1 - part 2


Setting up bones and IK in Lightwave, Part 1


by Jon "shine" Jones

IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!

part 1


Modeling (last edited 2010-07-06 04:39:43 by CarlosMontero)