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Revision History

Showing page edit history entries from 359 to 458 out of 458 entries total. (5 | 10 | 25 | 50 | 100 | 200 items per page)

# Date Size Editor Comment Action
227 2014-06-26 20:13:13 75782 to previous EricChadwick swizzling not channel-packing view
226 2014-06-25 22:27:52 75812 to previous EricChadwick [[ChannelPacking|channel packing]] view
225 2013-01-24 14:22:15 75787 to previous EricChadwick Hard Edge Discussions, Solving Wavy Lines view
224 2013-01-20 21:49:52 75118 to previous lloyd adding Capital Letters To Evans Name In The Edge Thickness Section view
223 2013-01-20 21:37:22 75118 to previous lloyd Added Edge Thickness section, Been needing a goto place for this image for helping people on the forum out. view
- 2013-01-20 21:31:11 101817 - lloyd ATTNEW: normal_edge_thickness.jpg view get
222 2012-10-31 18:49:34 74806 to previous EricChadwick You're making me hard view
221 2012-07-10 21:47:20 74632 to previous EricChadwick ambient occlusion view
220 2012-06-22 00:33:56 74276 to previous Racer445 i would like to avoid distributing this tutorial as much as possible, wiki error page will be kept up. i am working on removing the video from CGtuts. view
219 2012-05-07 18:23:07 74568 to previous EricChadwick related view
218 2012-04-03 10:19:05 74439 to previous AndrewMaximov   view
- 2012-04-03 10:12:30 54179 - AndrewMaximov ATTNEW: FloatingGeo.jpg view get
- 2012-04-03 10:12:30 54179 - AndrewMaximov ATTDEL: FloatingGeo.jpg view get
- 2012-04-03 10:11:12 54179 - AndrewMaximov ATTNEW: FloatingGeo.jpg view get
- 2012-04-03 10:10:53 0 - AndrewMaximov ATTDEL: FloatingGeo
- 2012-04-03 10:03:00 0 - AndrewMaximov ATTNEW: FloatingGeo
217 2012-02-27 17:47:36 74054 to previous EricChadwick 3DTutorials/Modeling High-Low Poly Models for Next Gen Games view
216 2011-09-29 14:28:54 74055 to previous EricChadwick fixed link for Normal Map Deepening view
215 2011-08-05 02:13:50 74087 to previous EricChadwick Autodesk whitepaper view
214 2011-04-06 13:08:16 73800 to previous EricChadwick Real-Time Normal Map DXT Compression link fixed view
213 2011-04-06 12:52:24 73776 to previous EricChadwick new nvidia links view
212 2010-12-22 22:42:41 73770 to previous EricChadwick #Solving_Wavy_Lines link view
211 2010-12-14 18:13:51 73591 to previous EricChadwick link to EQ's advice about adding bevels view
210 2010-09-30 17:30:36 73486 to previous EricChadwick added "Level of Detail Models" view
209 2010-09-14 16:03:33 73321 to previous EricChadwick syntax view
208 2010-09-14 16:02:35 73311 to previous EricChadwick re-org of Baking section view
207 2010-09-14 15:47:03 72843 to previous EricChadwick knak47 antialiasing example, anchor fix view
- 2010-09-14 15:43:49 154191 - EricChadwick ATTNEW: normalmap_aliasing_knak47.jpg view get
206 2010-08-27 21:59:07 72572 to previous EricChadwick Flat Color clarifications (thanks jocose!) view
205 2010-08-26 21:21:47 72322 to previous EricChadwick Tools moved to CategoryTools view
204 2010-08-24 15:17:16 78074 to previous EricChadwick 3Dc info view
203 2010-08-19 14:44:47 77957 to previous EricChadwick "Smoothing Groups & Hard Edges" clarifications view
202 2010-08-18 13:52:27 77665 to previous EricChadwick "Flat Color" section added, 127 changed to 128 elsewhere view
- 2010-08-18 13:31:19 315710 - EricChadwick ATTNEW: normalmap_127seam.jpg view get
201 2010-07-31 15:12:45 76510 to previous EricChadwick CategoryTextureTypes view
200 2010-07-08 12:16:56 76489 to previous EricChadwick High Poly Materials link view
199 2010-07-08 12:15:38 76368 to previous EricChadwick High Poly Materials section view
198 2010-07-06 04:56:20 76131 to previous CarlosMontero breaking wikiName automatic links to temporarily remove broken linking view
197 2010-07-06 04:10:31 76129 to previous CarlosMontero fixed link to DigitalSculpting page view
196 2010-07-06 03:29:56 76132 to previous CarlosMontero fixed link to DigitalSculpting Page view
195 2010-07-06 02:38:30 76133 to previous CarlosMontero fixed link to DudvMap page view
194 2010-07-06 02:29:50 76134 to previous CarlosMontero fixed broken link to DetailMap page view
193 2010-07-05 21:50:13 76138 to previous EricChadwick categories view
192 2010-07-05 21:49:43 76237 to previous EricChadwick WikiName view
- 2010-06-16 10:03:01 20386 - MightyPea ATTNEW: texture_vantagepoints.png view get
191 2010-06-06 20:43:39 76200 to previous EricChadwick broken 3point thread link, better writing in 3dsmaxshaders view
190 2010-06-06 13:43:01 76166 to previous EricChadwick more links for [[#Hard Edge Discussions & Tutorials]] view
189 2010-05-23 07:37:25 75770 to previous localhost converted to 1.6 markup view
188 2010-05-18 15:19:24 75082 to previous EricChadwick Nspace is not as good of a method as the 3Point Studios fix view
187 2010-05-18 09:31:59 74650 to previous CrazyButcher added 3point shader link to 3dsmax viewport issue view
186 2010-05-12 12:53:25 74645 to previous EricChadwick link to basemesh view
185 2010-05-12 12:51:08 74612 to previous EricChadwick info from SmoothingGroups" into Working With Cages view
184 2010-05-11 15:24:21 74285 to previous EricChadwick triangulating tychovii specular view
- 2010-05-11 15:24:08 123873 - EricChadwick ATTNEW: triangulation_spec_tychovii.jpg view get
183 2010-05-11 13:27:15 74082 to previous EricChadwick triangulating image view
- 2010-05-11 13:26:35 81676 - EricChadwick ATTNEW: triangulation_modo_ohare.jpg view get
182 2010-05-10 15:22:15 73813 to previous EricChadwick shader handedness fix view
181 2010-05-04 15:46:24 73769 to previous EricChadwick zbrush bake link view
180 2010-05-03 18:09:44 73702 to previous EricChadwick tangent basis: vertex normals vs. pixel normals view
179 2010-05-01 00:49:57 73408 to previous EricChadwick discussion/credit view
178 2010-04-30 18:54:06 73089 to previous EricChadwick Bevels, Edited Vertex Normals view
177 2010-04-30 18:20:56 73014 to previous EricChadwick images for 3ds Max Shaders section view
- 2010-04-30 18:19:36 165336 - EricChadwick ATTNEW: normalmapfix_3pointstudios.png view get
- 2010-04-30 18:19:21 48049 - EricChadwick ATTNEW: normalmapfix_3pointstudios_thumb.jpg view get
- 2010-04-30 18:19:04 268556 - EricChadwick ATTNEW: nmtest_uv-splits.jpg view get
- 2010-04-30 18:18:45 140794 - EricChadwick ATTNEW: nmtest_uv-splits_thumb.jpg view get
176 2010-04-30 17:54:39 72472 to previous EricChadwick 3ds Max Shaders updates view
175 2010-04-30 15:44:30 71612 to previous EricChadwick sub-headings, Pre-Created Templates view
174 2010-04-27 16:51:21 70730 to previous EricChadwick W tex coord view
173 2010-04-25 15:00:32 70087 to previous EricChadwick high poly section, low-poly section, hard edge links, sloped extrusions example view
- 2010-04-25 14:58:57 141475 - EricChadwick ATTNEW: normal_slopes_hatred.jpg view get
172 2010-04-23 20:21:03 70908 to previous EricChadwick   view
171 2010-04-23 18:13:15 70912 to previous EricChadwick tangent basis links for Max and Maya view
170 2010-04-23 15:41:38 70605 to previous EricChadwick tangent basis WIP notes view
169 2010-04-23 15:27:53 70674 to previous EricChadwick   view
168 2010-04-23 00:00:38 70469 to previous EricChadwick cryrid XSI tut view
167 2010-04-22 23:56:25 70191 to previous EricChadwick mental ray Fillet view
166 2010-04-22 23:40:54 69835 to previous EricChadwick nspace gui view
- 2010-04-22 23:37:46 56417 - EricChadwick ATTNEW: nSpace_Gui_osman.png view get
165 2010-04-22 23:11:59 69634 to previous EricChadwick converting between spaces view
164 2010-04-22 21:16:20 69307 to previous EricChadwick +/x bullets view
- 2010-04-22 21:14:39 2906 - EricChadwick ATTNEW: red_x.png view get
- 2010-04-22 21:14:24 2841 - EricChadwick ATTNEW: green_plus.png view get
163 2010-04-21 17:36:08 69121 to previous EricChadwick tangent basis view
162 2010-04-20 11:33:23 68336 to previous EricChadwick baking: reset xforms, triangulating view
161 2010-04-19 18:16:00 66949 to previous EricChadwick syntax view
160 2010-04-19 18:07:55 66852 to previous EricChadwick Ambient Occlusion into a Normal Map - example image & notes view
- 2010-04-19 18:05:13 186937 - EricChadwick ATTNEW: nrmlmap_ao.jpg view get
159 2010-04-19 13:30:14 66579 to previous EricChadwick 3ds max hdwr shdrs renormalize view
158 2010-04-19 13:24:55 66457 to previous EricChadwick AO into NM doesn't seem to work view
157 2010-04-19 13:20:43 66400 to previous EricChadwick back lighting example has nothing to do with re-normalizing view
156 2010-04-16 19:41:07 66378 to previous EricChadwick more about tangent basis view
155 2010-04-16 13:50:07 65563 to previous EricChadwick mental ray Fillet view
154 2010-04-14 20:57:36 65241 to previous EricChadwick tangent basis view
- 2010-04-14 20:51:00 23481 - EricChadwick ATTNEW: Whatif_normalmap_mapped2.jpg view get
- 2010-04-14 20:50:35 16011 - EricChadwick ATTNEW: Whatif_normalmap_low.jpg view get
- 2010-04-14 20:50:24 16952 - EricChadwick ATTNEW: Whatif_normalmap_high.jpg view get
- 2010-04-14 20:50:12 56542 - EricChadwick ATTNEW: tree_front.jpg view get
- 2010-04-14 20:50:02 56024 - EricChadwick ATTNEW: tree_back.jpg view get
- 2010-04-14 20:49:48 40695 - EricChadwick ATTNEW: tangentspace_rgb.jpg view get