Digital Painting by Darren "HitmanDaz" Pattenden needs link to tutorial. could be found at [tutorials/HitmanDaz_Tut01/DigitalPainting.shtml]
Gwot's tutorial has a broken link. possibly to his Terminator model?
Character Texture Mapping Via NURBS projection Benny Edlund needs link. could be found at [tutorials/NURBS-mapping/Nurbs-mapping.shtml]
Using the UVWunwrap+ modifer by Darren "Hitman Daz' Pattenden needs tutorial link. could be found at [tutorials/UVWunwrap/UVWunwrap.shtml]
2D Art/Skinning
Pixelated Tutorials by HyPer and Per128
- Now, all of these have been here on our message boards but the Pers have got them all gathered together in one place. All of the new ones are there to help you along in some skinning moves. Get reading!
Applying Multiple Materials to an Object in Max by James Green
- Epic's very own James Green has graced us with this tutorial on setting up multiple materials to apply to a single object in Max. Very useful even if your model's not for Unreal Tournament.
http://epicknights.com/tutorials/multiple_materials_max.shtml
VR Texturing Tutorial by VRMagazine
- A nice detailed tutorial on creating and setting up a tileable image for texturing your models or maps.
http://www.vrmagazine.com/tutorials/texture/tutorial_texture1.shtml
dhabih eng's tutorials by dhabih eng
- He's got a few nice trips down through his process for producing computer art with a Wacom tablet and Photoshop. I'd link it directly but he's running frames. look around, you'll find lots of good stuff anyways.
Digital Painting by Darren "HitmanDaz" Pattenden
- This isn't a tutorial on texture-mapping methods, skinning different model formats, or any other related subjects. It's LITERALLY a helping guide in techniques in the actual painting ( in 24bit colour ) of your textures for polygonal characters.
[DigitalPainting tutorial]
Alcor's Clever Ways by Alcor
- Some great tips from one of our very own, the author of Hellspawn, Witchblade, and the Mask. An absolute plethora of information on all manner of stuff, from skinning, to modeling to animating. Highly recommended.
http://www.planetquake.com/polycount/cottages/alcor/Truc/Truc.htm
Skinning Armor by Divine Influence
- A short tutorial on how to go about doing some armor on your skins with some nice reflective and specular highlighting.
ColdFusion's Modeling Tutorials by Scarecrow of Cold Fusion
- Some absolutely wonderful tutorials for modeling, skinning and animating in Max or Milkshape.
http://www.planethalflife.com/coldfusion/tutorials/intro.htm
GWOT's Tutorials and Links
- The author of the Terminator model has compiled a set of tutorials that he's made as well as a set of link to different links around the community. Definitely worth a look around if you're looking for info on getting started. He's also pretty competent in 3D Studio MAX and can answer questions from newbies on that program
- ../../../myweb/models/terminator.htm
Skinning 101
- If you're all jittery about all the new possibilities on Q3 skinning, there's a skinning site just for you. The site is Skinning 101, and they are in the process of being your one stop skinning info spot. They got funk in Q1, Q2 and Q3, plus Half-Life and Unreal flavors. A nice spot to visit if you're looking to get the gist of pushing of pixels.
Skinning Pandemonium Style by OgrO_FiX
- OgrO's created some of the best skins in the community, so if you're lookin' to pollish yer skills, don't hesitate to check out his tutorials and his skinnin' work. In these many tutorials he's trying to explain some techniques he's learned.
Skinning Tutorials by Rorshach
- An ongoing set of skinning tutorials that have been posted at Unreality.org's message board. Very useful information, no matter what you're working on. This shows you how to do a face, step by step. Primarily designed for Photoshop users, but the principles can be applied to most any 2D painting package.
Skinning Tutorials by Slaine
- If you're trying to get some of your energy focused into Quake skinnin' but are having problems along the way or losing your mind just trying to get started, look no further. Slaine will give you all the info you will possibly need in his user friendly series of tutorials.
Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC
- Discusses basic issues of texture mapping using the standard UV tools inside of MAX.
- shockman/@converted2.com
FvFWorld's MAX Skinning Tutorial by FvFWorld
- Those of you messing around with Max and need to learn how to get those lovely texture maps on your model properly will want to check this out. The tutorial isn't the end all of skinning methods, but this will get you there nicely if you have no clue to any other way.
Character Texture Mapping Via NURBS projection Benny Edlund
- A very interesting approach to doing texture mapping with NURBS and primitives as projection items to help minimize texture stretching and speed mapping.
- tutorials/NURBS-mapping/Nurbs-mapping.shtml
Model Skinning in Max 2.x by casManG
- A pretty straightforward tutorial on skinning a model in MAX. This is sort of outdated by MAX 3, but the principles still work if you find you like this better.
Using the UVWunwrap+ modifer by Darren "Hitman Daz' Pattenden
- A quick how-to on the basics of using this custom modifier by Spueger and Gwot to help texture map your models in MAX.
- tutorials/UVWunwrap/UVWunwrap.shtml
