Welcome To The HTML Version Of The Q2 198 Commandments..

Below you'll find the the list of all the frames in order as they need to appear in your own model so they will match the animation commands from the game engine correctly. This is a modified version of the original that I've provided a link below to. The only differences is that: I've renumbered the last column to accurately display the number order, rearranged the different sections into the correct order, pulled 2 extra frames from the original that did not appear in the final models, stripped away all the extra monster and player animations that we're not concerned with. This is not meant to say Mr. Steed's original was bad. He made it and was able to decipher through any inaccuracies that were in there. I've tried to straighten it up, so that new modeler's can use it immediately.

Paul Steed's Original Spreadsheet

MALE PLAYER CHARACTER

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

STAND

1

idle

stand01

1

1

2

idle

stand02

2

2

3

idle

stand03

3

3

4

idle

stand04

4

4

5

idle

stand05

5

5

6

idle

stand06

6

6

7

idle

stand07

7

7

8

idle

stand08

8

8

9

idle

stand09

9

9

10

idle

stand10

10

10

11

idle

stand11

11

11

12

idle

stand12

12

12

13

idle

stand13

13

13

14

idle

stand14

14

14

15

idle

stand15

15

15

16

idle

stand16

16

16

17

idle

stand17

17

17

18

idle

stand18

18

18

19

idle

stand19

19

19

20

idle

stand20

20

20

21

idle

stand21

21

21

22

idle

stand22

22

22

23

idle

stand23

23

23

24

idle

stand24

24

24

25

idle

stand25

25

25

26

idle

stand26

26

26

27

idle

stand27

27

27

28

idle

stand28

28

28

29

idle

stand29

29

29

30

idle

stand30

30

30

31

idle

stand31

31

31

32

idle

stand32

32

32

33

idle

stand33

33

33

34

idle

stand34

34

34

35

idle

stand35

35

35

36

idle

stand36

36

36

37

idle

stand37

37

37

38

idle

stand38

38

38

39

idle

stand39

39

39

40

default

stand40

40

40

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

RUN

1

runs

run1

3

41

2

plants foot

run2

4

42

3

runs

run3

5

43

4

runs

run4

6

44

5

plants foot

run5

7

45

6

runs

run6

8

46

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

ATTACK

1

POW (-6.4, -10.3, 28.0)

attack1

2

47

2

recoils

attack2

3

48

3

reaches up to cock weapon

attack3

4

49

4

pulls slide back

attack4

5

50

5

slide back

attack5

6

51

6

slide forward

attack6

7

52

7

returns to default

attack7

8

53

8

default

attack8

9

54

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

PAIN 1

1

OUCH!

pain101

55

2

recovers

pain102

56

3

default

pain103

57

4

default

pain104

58

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

PAIN 2

1

OUCH!

pain201

59

2

recovers

pain202

60

3

default

pain203

61

4

default

pain204

62

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

PAIN 3

1

OUCH!

pain301

63

2

recovers

pain302

64

3

default

pain303

65

4

default

pain304

66

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

JUMP

1

JUMP

jump1

2

67

2

airborn

jump2

3

68

3

airborn

jump3

4

69

4

LANDS

jump4

5

70

5

recovers

jump5

6

71

6

default

jump6

7

72

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

FLIPOFF

1

reaches up for the finger

flip01

2

73

2

reaches up for the finger

flip02

3

74

3

fuck you

flip03

4

75

4

fuck you

flip04

5

76

5

fuck you

flip05

6

77

6

fuck you

flip06

7

78

7

fuck you

flip07

8

79

8

fuck you

flip08

9

80

9

fuck you

flip09

10

81

10

returns to default

flip10

11

82

11

returns to default

flip11

12

83

12

default

flip12

13

84

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

SALUTE

1

brings arm up

salute01

2

85

2

brings arm up

salute02

3

86

3

SALUTE!

salute03

4

87

4

holds salute

salute04

5

88

5

holds salute

salute05

6

89

6

holds salute

salute06

7

90

7

pops salute

salute07

8

91

8

holds

salute08

9

92

9

returns to default

salute09

10

93

10

returns to default

salute10

11

94

11

default

salute11

13

95

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

TAUNT

1

reaches for crotch

taunt01

2

96

2

reaches for crotch

taunt02

3

97

3

grabs crotch

taunt03

4

98

4

grabs crotch

taunt04

5

99

5

grabs crotch

taunt05

6

100

6

grabs crotch

taunt06

7

101

7

grabs crotch

taunt07

8

102

8

grabs UP!

taunt08

9

103

9

grabs crotch

taunt09

10

104

10

grabs crotch

taunt10

11

105

11

grabs crotch

taunt11

12

106

12

grabs UP!

taunt12

13

107

13

grabs crotch

taunt13

14

108

14

returns to default

taunt14

15

109

15

returns to default

taunt15

16

110

16

returns to default

taunt16

17

111

17

default

taunt17

18

112

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

WAVE

1

brings arm up to wave

wave01

2

113

2

brings arm up to wave

wave02

3

114

3

waves

wave03

4

115

4

waves

wave04

5

116

5

waves

wave05

6

117

6

waves

wave06

7

118

7

returns to default

wave07

8

119

8

returns to default

wave08

9

120

9

returns to default

wave09

10

121

10

returns to default

wave10

11

122

11

default

wave11

12

123

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

POINT

1

raises hand to point

point01

2

124

2

raises hand to point

point02

3

125

3

raises hand to point

point03

4

126

4

points

point04

5

127

5

points

point05

6

128

6

points

point06

7

129

7

points

point07

8

130

8

points

point08

9

131

9

points

point09

10

132

10

returns to default

point10

11

133

11

returns to default

point11

12

134

12

default

point12

13

135

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

CROUCH STAND

1

idle

crstnd01

3

136

2

idle

crstnd02

4

137

3

idle

crstnd03

5

138

4

idle

crstnd04

6

139

5

idle

crstnd05

7

140

6

idle

crstnd06

8

141

7

idle

crstnd07

9

142

8

idle

crstnd08

10

143

9

idle

crstnd09

11

144

10

idle

crstnd10

12

145

11

idle

crstnd11

13

146

12

idle

crstnd12

14

147

13

idle

crstnd13

15

148

14

idle

crstnd14

16

149

15

idle

crstnd15

17

150

16

idle

crstnd16

18

151

17

idle

crstnd17

19

152

18

idle

crstnd18

20

153

19

idle

crstnd19

21

154

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

CROUCH WALK

1

plants foot

crwalk1

3

155

2

walks

crwalk2

4

156

3

walks

crwalk3

5

157

4

plants foot

crwalk4

6

158

5

walks

crwalk5

7

159

6

walks

crwalk6

8

160

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

CROUCH ATTACK

1

POW

crattak1

4

161

2

recoils

crattak2

5

162

3

recoils

crattak3

6

163

4

reaches for slide

crattak4

7

164

5

pulls slide forward

crattak5

8

165

6

pulls slide back

crattak6

9

166

7

returns to default

crattak7

10

167

8

returns to default

crattak8

11

168

9

default

crattak9

12

169

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

CROUCH PAIN

1

-2

OUCH!

crpain1.tri

3

170

2

-2

recoils

crpain2.tri

4

171

3

1

recoils

crpain3.tri

5

172

4

3

crouch default

crpain4.tri

6

173

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

CROUCH DEATH

1

OUCH

crdeath1

3

174

2

dying

crdeath2

4

175

3

dying

crdeath3

5

176

4

dying

crdeath4

6

177

5

dead

crdeath5

7

178

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

DEATH 1

1

0

OUCH

death101

179

2

0

body settles

death102

180

3

-14

body settles

death103

181

4

19

body settles

death104

182

5

5

body settles

death105

183

6

-2

dead

death106

184

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

DEATH 2

1

0

OUCH

death201

185

2

0

body settles

death202

186

3

-11

body settles

death203

187

4

-5

body settles

death204

188

5

0

body settles

death205

189

6

0

dead

death206

190

ANIMATION

FRAME #

OFFSET

ACTION DESCRIPTION

FILE NAME

NOTES

DEATH 3

1

OUCH

death301

191

2

body settles

death302

192

3

body settles

death303

193

4

body settles

death304

194

5

body settles

death305

195

6

body settles

death306

196

7

body settles

death307

197

8

dead

death308

198

OldSiteResourcesQuake2FramesList (last edited 2010-05-23 07:37:26 by localhost)