Custom VWEP
by Nemesis
What you will need
3DS MAX 1.2 or 2.
- MDL model editor and asc exporter for 3DS MAX
and this handy little zip I made for you: vwepfile.zip
Step One: Importing weapons into MAX
- First open up your Model that you created in 3DS MAX. Then import all the 3ds files that I included in the zip. If you already had a weapon from before that was animated then the best thing to do is to position and scale the models you just imported at the first frame. Then link the new weapons to the old weapon. This will make them follow the movement of your old weapon. Don't know how to link them? Use the link button!
Step Two: Exporting weapons from MAX
- Your computer will now make 173 asc files of that weapon model into that folder. Repeat these steps for each of the weapons.
Step Three: Importing weapons into MDL
Now that you have imported all these files you can delete that first frame that was there before. Don't delete this frame before you import your frames or else you will get some errors because you have 0 frames. Now click File/export/export to md2 and save you model in the same directory as you model's tris.md2 using its proper name e.g.: sshotgun.md2. You will then be asked to chose a skin, if you have unpacked the models and skins from the vwep pack file then you just have to point to them. If you haven't unpacked the vwep zip then go unpack it you fool! What? you don't have an unpacker OK go here: Adquedit You should now have a nice perfect sshotgun.md2 that works perfectly with your model. Do those last steps for the rest of the weapons and frag me baby.
