Overhaul Discussion
We're using this page to discuss an overhaul to the wiki, reorganizing the sections and using WikiNames and Categories.
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Contents
New Front Page
We used to have a sketch here of what the main page table would look like. Now the actual main page table is more accurate, so it has been included here:
Welcome to the Polycount Wiki!
The Polycount Wiki is a catalog of information aimed at artists in game development, whether professional, student or hobbyist.
New Front Page Discussion
Lighting -> Move into environments
Texture Coordinates -> Split into Environments/Characters
Texturing -> Split/Mirror into Environments/Characters
--Carlos Montero
How To Contribute on a separate page.
Game Statistics can be linked from Game Industry.
Shaders can be linked from Game Technology and from Presentation.
Adam is interested in revamping the old glossary that I shared on polycount back in 2001 or so, the idea is we could add links in our pages to standard definitions.
Not sure where we would include any game-specific tutorials. For now, we could link to them from History of Polycount, but eventually we may need a dedicated section (not really a Discipline or a Tech).
--Eric Chadwick
Glossary looks great, seems like a perfect solution.
added Game Engines category under technology. This seems perfectly reasonable to me, what do you think?
--Carlos Montero
Game Engines category is great. I'm a little hesitant, since it's like the Tools page... the data will be changing rapidly, so a wiki page will be out-of-date a lot of the time, unless it's meticulously updated.
Some of the Glossary is wrong (I've learned a lot since then!). So I'm thinking we should move them into the wiki piecemeal, updating them as we go. Also the Glossary pages should be in CategoryGlossary and should probably be both Subpages of the Glossary landing page[no, subpages are bad because they don't respect regular WikiName linking].
I would like to start renaming the page titles to WikiName format, since that's so much easier to link to. Better to do this sooner than later. [We don't need to...] update all the links that point to a renamed page... renaming a page [DOES NOT!] create an automatic redirect, [... so we need to manually create the redirect for the old page name]. Redirect preserves anchors, so links with anchors in them will be preserved.
Looks good Carlos, thanks for the ideas!
--Eric Chadwick
I've been starting with the "leaf" pages like CurvatureMap:
Rename it into WikiName format.
Add a redirect to the old page. (just discovered the need for this, need to revisit past edits)
- Edit the renamed page to remove the breadcrumbs, and to add the categories at the bottom.
Create the Category page (see the #Categories section below).
For example see CategoryTexturing. -- EricChadwick 2010-07-06 13:08:14
SubPages
SubPages might seem like a good way to organize things, but you can't link to the subpage directly with a plain WikiName link. For example:
HelpOnEditing/SubPages = link works
- /Subpages = link doesn't work
SubPages = link doesn't work
So let's avoid using SubPages.
Categories
Categories are used to add structure to the wiki and to provide navigation links at the bottom of each page.
Polycount Wiki Categories
The wiki is organized into a tree-like structure, using categories:
CategoryAnimationDesign (not sure if this is needed)
CategoryCharacterModeling (includes sculpting)
CategoryCharacterTexturing (includes stuff from CategoryTextureCoordinates)
CategoryEnvironmentDesign (not sure if this is needed)
CategoryEnvironmentModeling (includes sculpting)
CategoryEnvironmentTexturing (includes stuff from CategoryTextureCoordinates)
Categories Discussion
My ideas on more organization. I think every Art Discipline Category could have the same 3 sub-categories to help seperate the information held within. Those are Theory, Technique, and Reference. I think pretty much anything can fit into these three categories, and having them be consistent across the disciplines is a good organizational strategy.
. Art Disciplines
. CategoryCharacter
. CharacterTheory
. CharacterDesign
. CharacterTechnique
. CharacterModeling
. CharacterTexturing
. CharacterTextureCoordinates
. CharacterReference
. CategoryEnvironment
. EnvironmentTheory
. EnvironmentTechnique
. EnvironmentLighting
. EnvironmentModeling
. EnvironmentTexturing
. EnvironmentTextureCoordinates
. EnvironmentReferenceI would understand concerns towards building too deep of a hierarchy, and I share those concerns. However, I think this could be a good organizational strategy for each Discipline Category by listing fullsearches for these three initial sub-categories directly on the Discipline's main Category page (kind of like CategoryTexturing is now). -- Carlos Montero
Sounds good. A couple questions/concerns:
The category mechanism may require the prefix Category in order to actually work with FullSearch. It doesn't! See EnvironmentTheory, I used it as a category on the WikiSandBox page and it works fine without the Category- prefix. I wonder though if we should use it anyway, just to keep things kosher? Might be some other Category-specific feature we're unaware of at this time. Would it be a PITA to use the prefix?
My idea for using categories to organize a tree was that each leaf page would contain all its parents' categories. For example, an article about designing a mechanical character would include these three categories at the bottom: CategoryCharacter, CharacterTheory, and CharacterDesign. There really is no "tree" in any sense except our imaginations, there's only whether a page is in certain categories or not, but I think this kind of strategy might be helpful.
We should illuminate the tiered structure somewhere on the wiki. Where? Perhaps we should have one format for users (navigational help on the home page?) and another format for editors (to help with editing uniformity, maybe in the Polycount-specific help page WikiFormatting?).
- Please use @ SIG @ (without the spaces) at the end of each comment. This will add dates to our comments. At some point we should have a sub-forum for the wiki, but for now this is all we have.
-- EricChadwick 2010-07-16 21:59:47
I'm alright with using the Category prefix, I just felt like some of them were getting ridiculously long (CategoryEnvironmentTextureCoordinates), haha.
- I'm understanding your idea for category use a lot more now. It's not a specific tiered hierarchy, but more like a system of tags. This makes a lot of sense, let's go with it.
-- CarlosMontero 2010-07-17 05:25:46
CategoryTheory and CategoryTechnique are starting to seem like pointless extra clicks to me. I'm adding the categories now so I can move the 2DTutorials content. Let's just use CategoryDesign instead of Theory (what else is going to be there?). And CategoryTechnique seems overkill since I can't see there being more than 10 categories in each discipline, for example:
. CategoryEnvironment . CategoryEnvironmentDesign (includes modularity, workflow) . CategoryEnvironmentFoliage . CategoryEnvironmentLighting . CategoryEnvironmentModeling (includes sculpting) . CategoryEnvironmentSkies . CategoryEnvironmentTexturing (includes texture coordinates)
The flatter the better.
I see we have CategoryReferenceLibrary under the Information heading, so maybe we don't need specific reference sub-categories for each discipline. We could just have page names like ReferenceCharacter, ReferenceConcept, ReferenceEnvironment, all within the category CategoryReferenceLibrary.
-- EricChadwick 2010-07-17 17:03:04
Glossary
Adam is interested in revamping the old glossary that we put on Polycount back in 2001 or so, the idea is we could add links in our pages to standard definitions.
Some of the Glossary is wrong, so we should move them into the wiki piecemeal, updating them as we go.
Every Glossary page should be in CategoryGlossary.
Glossary Discussion
Inclusions... Not sure I understand your idea for using inclusions for glossary terms. I hate having a page broken up by random glossary tables here and there, it's just clutter in the way of the main article. If I want to learn more about a term I'll click thru to its page. I would love to have a rollover floater for terms, but I don't think we have that level of control.
- Format... I think we should not reuse the old glossary 3-cell format. I feel it's a waste of space, doesn't match the wiki world. I think it's better to have a heading, then a paragraph, then include the images on the same page. The old glossary links to a separate page to store all the images, simply to keep the main page cleaner. But a wiki is a totally different layout scheme, so we should take advantage of this.
Let's avoid spaces in page names. I updated the WikiFormatting page to make this clearer (hopefully!).
-- EricChadwick 2010-07-16 15:38:30
I agree on all counts. I didn't put a lot of thought into the glossary, just went with trying to match the old one, but you are right that a more "wiki style" format makes sense. -- CarlosMontero 2010-07-17 05:16:20
I have started migrating some glossary pages over. As of now they are verbatim, which I understand is not desirable. However my intention with this is to get some of them ported over, then update them once they're here. I don't necessarily have the knowledge to update these as I go, but I can do the grunt work of getting them over here. Basically, this is a step #1, which obviously must be built upon. Thoughts? --BrandonPhoenix 2012-05-21 07:11:30
OK, thanks for this. If you could, please standardize the warning on pages that are out of date. I made a warning message that can be easily included on a page. Just add this code at the top:
<<Include(OutOfDate)>>
For example, I added it to the TextureBlending page. -- EricChadwick 2010-08-10 19:40:22

