Self-Shadowed Bump Map

This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.

SelfShadowedBumpMapping_example.jpg

Image by Valve Software

SelfShadowedBumpMapping_maps.jpg

Image by Valve Software

SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.


CategoryTexturing CategoryTextureTypes CategoryBumpMap

SelfShadowedBumpMap (last edited 2010-07-31 15:21:10 by EricChadwick)