Texture Coordinates

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.

UV Tutorials

attachment:uvtut_3dprojectionnetwork.jpg

An automated UV projection network in Maya.
Image by Paul 'prolow' Lohman

CarlosMontero_UVChannel2_3dsmax.jpg

How to edit multiple UV channels in 3ds Max.
Image by CarlosMontero

UV Tools

3ds Max

Maya

Softimage / XSI


CategoryEnvironmentTexturing CategoryCharacterTexturing CategoryPropsTexturing CategoryTextureTechnique CategoryGlossary

TextureCoordinates (last edited 2011-05-20 15:14:16 by Cryrid)