Describe UndefinedTerms here.


Game Design Terms

ludic landscape

transmedial gaming

DGD1 audience model

competition

risk-reward

strategy

information management

timing

"die many, many times until you learn, idiot" puzzle

organic feeling

configurative mechanisms

fiero

lusory attitude

Variable and quantifiable outcome

UndefinedTerms (last edited 2010-05-23 07:37:25 by localhost)