Box reset trick

The "box trick" is a method for removing extra data from a model: unwanted transforms, corrupted internal data, etc.


 * 1) Create a new box (any primitive will do).
 * 2) Convert it to a mesh.
 * 3) Activate the "Attach" function.
 * 4) Pick the troublematic mesh.
 * 5) Delete the box element.

Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method.


 * 3ds Max: Reset Xform
 * Blender: (?)
 * Cinema 4D (?)
 * Maya: Remove History (?)
 * Modo: (?)