Prop Modeling

Props are environment models which are usually static in a game, or else used for simple interactions (throwable, destroyable). For example crates, rocks, trees, non-drivable vehicles.

Modeling Tutorials

 * Creating a Modular Weapon Pipeline thread from the Polycount forum
 * [[Image:TrackerKnifeTut.jpg|128px]] Tracker Knife - NextGen asset tutorial series by Joe Harford
 * (TUTORIAL) Weapon creation (M37 Ithaca) - by Hans 'Millenia' Palm
 * Dominance War IV: Rail Gun videos 1-3 - by Grant 'sathe' Warwick
 * BEHIND THE SCENES: CREATING THE CARS FOR NEED FOR SPEED THE RUN (archived: attachment:behind-the-scenes-creating-cars-need-for-speed-the-run.zip)
 * Weapon Creation Demo: G56 Concept Rifle by Ben Bolton]