Units

= Units and Scale = The units and scale you use are very important.

Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales.

Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.


 * Poll: What unit system do you model in?
 * UDN: Unreal Units - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
 * CryENGINE SDK: Measurement Reference - what units and scale to use for scenes in CryEngine. (Crysis: 1 unit = 1 meter)
 * Unity: Import Settings for Meshes - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)