Game design

Game design is about creating the overall game experience for the player.

Game Design Resources

 * Warren Spector's Commandments of Game Design - by Warren Spector
 * The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal 1999 article for Gamasutra by Tim Ryan
 * Game Pitches repository for video game pitches and design documents - by Jon Jones
 * Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
 * The 400 Project - by Hal Barwood & Noah Falstein
 * VideoGameDesignTerms
 * Visual Semiotics - from Wikipedia<>Environments involve the player more if they have several layers of thinking behind their design.
 * What is a visual metaphor? - from Answers.com

Game Design Blogs

 * Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
 * Random Encounters in Imaginary Realms - a blog by an anonymous game designer
 * Lost Garden - a blog by Danc, game designer
 * CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
 * Level Design - a blog by David Alexander Johnston, freelance game designer

More Information

 * Category:LevelDesign: the design of gameplay spaces, levels, and environments.
 * Category:EnvironmentModularity: techniques for creating reusable environment meshes.