Face weighted normals

Face weighted normals (FWN) is a technique to improve shading for 3d models. Shading can be improved by adding bevels and altering the vertex normals to be perpendicular on the larger flat polygons. This forces the shading to be blended across the smaller bevel faces, rather than across the entire model.


 * Decal technique from Star Citizen Polycount Forum thread
 * A short explanation about custom vertex normals (tutorial) Polycount Forum thread
 * Face weighted normals Polycount Forum thread
 * Superspecular soft edges tutorial chapter 1 Polycount Forum thread



More Information

 * Normal map
 * Smoothing Groups
 * Vertex color
 * VertexNormal