Curvature map


 * Main Page > > Curvature Map

= Curvature Map = A map that stores the convexity/concavity of the mesh. Also called Concave, Convexity, Pits & Peaks, Worn Edge.

The colors can be used to mask where the surface would get more wear, where it would accumulate more dirt, where sub-surface scattering might occur, to check for surface continuity, etc.


 * corner vertex baking - maya mel/python thread on Polycount
 * My Cavity Map Notes thread on Polycount
 * r7_vertCurvature.py by 'rebb'<>A Maya script that bakes concavity/convexity into vertex color.
 * Worn Edges Using A Distorted Vertex Map by Neil Blevins<>A 3ds Max tutorial what uses his script cornerEdgeToVertexMap to color the convex edges as Vertex Color, and creates a procedural material to get chipped edges.
 * tc_curvature by Tom Cowland<> A Mental Ray shader for calculating surface curvature.
 * Tension Modifier by Grant Adam<>A modifier for 3ds Max that creates color data for Compression, Expansion, Concavity, and Convexity.
 * Curvature node by Denis Pontonnier<>A shader node for Lightwave.
 * Convexity tool in Xnormal
 * Worn Edges tool in TexTools for 3ds Max (not available yet)

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 * Main Page > > Curvature Map