Environment Texturing

Topics about texturing levels and environments in games.

Environment Texturing Tutorials

 * Environment Art Blog - by Richard 'pipes' Piper and Rogelio 'rogelio' Olguin, also see the Polycount Forum thread.
 * An exercise in modular textures - Scifi lab UDK - by Tor 'Snefer' Frick, an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
 * Technical breakdown: Assassin's Creed II - by Piquet 'Froyok' Fabrice, a dissection of the textures used in Assassins Creed, with a great video showing texture reuse in-game.
 * Using Decals for Destroyed Structures - from the CryENGINE Art Asset Creation Guide
 * Material Tutorials - by Philip 'PhilipK' Klevestav
 * Texture Workflow videos - by Hiten 'Mistry10' Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
 * Creating tiling textures in 3dsmax - by Chris 'cholden' Holden
 * Thirding - Utilizing your texture space for environment work - by Ben 'poopinmymouth' Mathis
 * Hard Surface Texture Painting - by Stefan Morrell
 * Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by 'mikebart'
 * Using vertex blending to grunge a level and add variety - by Mario 'StrangeFate' Vazquez
 * Lighting in game environments - by Sjoerd 'hourences' De Jong
 * Painting with Light - by the cinematographer John Alton.
 * Modular Texture Optimization - by Sander 'Snader' te Hennepe

More Information

 * Concept Fundamentals
 * Category:EnvironmentModularity
 * EnvironmentSculpting
 * Category:TextureTechnique
 * TexturingTutorials