Category:Environment


 * Return to Main Page Return to

Environment Modeling FAQ & Resources

Misc environment information
 * (Environment Artist: The Story Teller) - by Adam Bromell
 * (Adam Bromell's sketchbook thread). Contains his work flow processes. - by Adam Bromell
 * (Explanation of an 'imperfection pass'.) ie; making things believable - by Adam Bromell
 * (Environment workflow @ EpicGames) - by Kevin Johnstone
 * (Environment Tutorials) - by Chris Holden
 * (Chris' sketchbook thread). Contains his work flow processes - by Chris Holden
 * (Creating tiling textures in 3dsmax) - by Chris Holden
 * (Workflow techniques and modularity with Unreal game technology) - by Epic Games
 * (Creating the "Spire" - Gears of War map) - by Sjoerd De Jong
 * (Environment workflow from an artist on Crysis) - by Stefan-Morrell

 Inspirational art & reference links
 * Percentage of environment artists .vs. character artists at most studios
 * What's the difference between a level designer and environment artist?


 * http://forum.skyscraperpage.com/index.php
 * http://www.ontarioarchitecture.com/Terms.html
 * http://www.simoncornwell.com/urbex/frames.htm
 * http://www.xs4all.nl/%7Ekazil/
 * http://www.containershipping.nl/casualties.html
 * http://www.shieldsaroundtheworld.com/gallery.html
 * http://www.opacity.us/
 * http://www.forbidden-places.net/
 * http://www.modern-ruins.com/
 * http://www.ohiotrespassers.com/locations.html
 * http://www.undergroundkent.co.uk/maunsell_towers.htm
 * http://www.ghosttownexplorers.org/


 * Return to Main Page Return to