CharacterSculpting

= Character Sculpting = Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.

Sculpting Tutorials
These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.


 * [[Image:CharacterSculpting$sculpt_zbrushclothestutorial.png]] <> ZBrush Clothes Tutorial - by Benjamin "Selwy" Leitgeb<>In-depth tutorial about how to model folds, with references and videos.<><>
 * [[Image:CharacterSculpting$sculpt_mashrumishuclothing.png]] <> Shirt, Pants, Facial Sculpting Timelapse Videos - by Mashru "MM" Mishu<>Silent timelapse videos showing the sculpting of clothing and facial features.<><>
 * [[Image:CharacterSculpting$sculpt_zbrushfurfabtorres.png]] <> Fur Tutorial timelapse - by fabtorres<>Silent timelapse showing the sculpting of a small section of fur on a sphere.<><>
 * [[Image:CharacterSculpting$sculpt_zbrushintrobook.png]] <> Introducing ZBrush - by Eric Keller<>($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral thread here)<><>
 * [[Image:CharacterSculpting$sculpt_repeatedpatterns.png]] <<BR>>Sculpting methods for repeated patterns - a Polycount thread<<BR>>How to lay down a repeating pattern like scales, knitted cloth, fur, etc.<<BR>><<BR>>

Hard-Surface Sculpting
Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.

Hard edge - highpoly - a Polycount thread <<BR>><<BR>>
 * [[Image:CharacterSculpting$sculpt_cardwellmudboxhardsurfaces.png]] <<BR>> Mudbox - Hardsurface Forms - Freestyle - by Dave Cardwell<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
 * [[Image:CharacterSculpting$sculpt_mechanicalmoondonghwa.png]] <<BR>> ZBrush - Mechanical Sculpting timelapse - by moondonghwa<<BR>>Music-only timelapse showing bio-mechanical sculpting techniques.<<BR>><<BR>>
 * [[Image:CharacterSculpting$sculpt_preservinghardedges.png]] <<BR>> ZBrush - Preserving Hard Edges From Maya To ZBrush - by Nick Zuccarello<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
 * [[Image:CharacterSculpting$sculpt_hardedgehighpoly.png]] <<BR>>