VertexNormal


 * Main Page > > Vertex Normal

= Vertex Normal = (describe here what a vertex normal is)

Normal Mapping
When using tangent-space normal maps, some game engines require a bit more geometry near areas that have a lot of change in angle (hard corners, etc.) otherwise the vertex normals fight with the normal map and create shading errors. Careful topology can minimize or avoid these errors altogether.

<>
 * Main Page > > Vertex Normal