Category:EnvironmentTexturing

= Category Environment Texturing = Topics about texturing levels and environments in games.

Pages in this category:

Environment Texturing Tutorials

 * Material Tutorials - by Philip 'PhilipK' Klevestav
 * Texture Workflow videos - by Hiten "Mistry10" Mistry, from the Polycount thread Mistry's Texture Workflow w/Video
 * Creating tiling textures in 3dsmax - by Chris "cholden" Holden
 * Thirding - Utilizing your texture space for environment work - by Ben "poopinmymouth" Mathis
 * Hard Surface Texture Painting - by Stefan Morrell
 * Tutorial: Brick Arch (Baking Multiple Maps in 3dsmax) - by mikebart
 * UDN UnrealEngine2 Vertex Blending Tutorial - by Epic Games
 * Using vertex blending to grunge a level and add variety - by Mario "StrangeFate" Vazquez
 * UE3 Terrain Tutorial - by Sjoerd "hourences" De Jong
 * Lighting in game environments - by Sjoerd "hourences" De Jong
 * Painting with Light - by the cinematographer John Alton.

Environment Skies

 * CG Textures - Panoramic Skies free 360-degree sky photos.
 * 360 HDR skies for sale? from the Polycount forums has a tutorial and links about photographing HDR skies.
 * How to: Create a Terragen 2 Skybox by Outpt.
 * 3dmotive.com - Creating a Skydome is a tutorial for converting a latlong sky into a spheremap layout and mapping it to a dome mesh with Photoshop and 3ds Max.
 * Skymap workflow by divi is a quick tutorial about converting a latlong sky into a square dome-like layout that uses all the texture space. PDF here
 * How to: Convert a Skybox to a Skydome by Outpt is an in-depth tutorial about converting a cubemap into a latlong image with CubeMapGen, HDRShop, Photoshop, and Unreal.
 * Vue is a popular skydome creation tool.
 * Terragen is another popular skydome creation tool.
 * The Cube Map wiki section describes how to create and use cube maps.