Category:Glossary

= Category Glossary = A glossary of game terms, derived from the old Polycount glossary.

Pages to port over:
 * ClippingPlane
 * CollisionDetection
 * ColorDepth
 * Compile
 * Concave
 * Convex
 * Coplanar
 * Coordinate (include Cartesian, Position, Texture)
 * DarkMap
 * Declination
 * DrawOrder
 * DrawRate (redirect to FillRate)
 * DynamicLighting
 * Engine
 * EnvironmentMap (incorporate the Glossary info from EnvironmentMapping?)
 * Expression
 * Face
 * Fan (related to Strip)
 * FillRate
 * Fog
 * ForwardKinematics
 * FOV
 * FPS (both definitions on same page)
 * FrameBuffer
 * FrameRate
 * Frustrum
 * Fubar
 * FullBright
 * Geometry
 * GimbalLock
 * GouraudShading
 * HeightMap
 * HiddenSurfaceRemoval
 * Hierarchy
 * Interpolation
 * InverseKinematics
 * BlendInvert (in the Glossary was it called InvertBlending, but in the wiki we're using Blend- as the prefix for these kinds of articles)
 * LightMap
 * LOD
 * Map (redirect to )
 * Mapping (redirect to )
 * Material
 * Memory
 * Mesh
 * MipMap (was MIPMapping)
 * Morph
 * MultiTexture
 * N-gon
 * Nadir
 * Node
 * NURBS
 * Opacity
 * Parent
 * Phong (include both PhongShading and PhongLighting)
 * Pitch
 * Pixel
 * Polygon
 * PowerOfTwo
 * Quad
 * RAM
 * RayCast
 * RayTrace
 * RealTime
 * Render
 * RGBSpace
 * Roll
 * RT3D
 * Shading
 * Sorting
 * Spline
 * Sprite
 * Storyboard
 * Strip (was Tri-Strips)
 * BlendSubtract
 * ColorModel
 * Texel
 * Texture (redirect to )
 * TextureBlending
 * TextureCompression
 * TextureFiltering
 * Tiling
 * Transforms
 * Triangle
 * TrilinearFiltering
 * UVCoordinates (redirect to )
 * Vertex
 * Viewer (both definitions on same page)
 * Voxel
 * Wavelet
 * Yaw
 * Z-Buffer
 * Zenith