General Tutorials

transfering material from polycount generic tutorials resource page <>

/!\ email hyperlinks are not transfered

/!\ * after link denotes the file is in www.planetquake.com/polycount/resources/ directory

/!\ bad links, find them if you can:
 * Basic Texture Mapping in MAX 2.x by Shockman from the Chemical Existence TC
 * FvFWorld's MAX Skinning Tutorial by FvFWorld
 * Model Skinning in Max 2.x by casManG
 * Walk cycle animation basics by Paul Steed

/!\ previously transfered tutorials:
 * dhabih eng's tutorials by dhabih eng (modeling tut)
 * GWOT's Tutorials and Links (modeling tut)
 * Character Studio basics by Paul Steed
 * Polygon Reduction by Jon "shine" Jones

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3D Exploration: How to Display Textures by Skindom

The subject of this baby is the 3D Exploration program and its use when displaying textures. Also included are some tips on showing models that don't have textures to display.

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ASC Exporter Plugi by rogue13

Instructs on the use of the ASC exporter for getting Max models into Q Modeler for skin generation and compiling to MD2 format.

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Exporting the Model by Jon "shine" Jones

A quick description to get your model from the 3D environment into..er.. another 3D environment, but in the second one you can kill it so it's much higher in the cool points.

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Introduction to Lightwave by Jon "shine" Jones

A very direct tutorial relating to Lightwave. Lots of tips and information...nothing all that complex or involved, but still a pile of valuable information.

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Setting up bones and IK in Lightwave, Part 1 by Jon "shine" Jones

IK isn't covered in this first part, but setting up a character with bones is. So if you're lookin' for Lightwave help, then check this one out and don't hesitate to check out all of shine's previous tutorials while you're at it!

link *