Category:EnvironmentModularity

= Category Environment Design = Topics about designing levels and environments in games.

Environment Design

 * Maintaining the suspension of disbelief... Polycount thread<>Discussion about the importance of using imperfection to create believable worlds.
 * Unreal Engine 3 tutorials, game industry articles, level design/art/technical tutorials - by Sjoerd "hourences" De Jong<>A ton of tutorials and articles about designing levels with the Unreal Technology.
 * Level Design Video Tutorials - from 3DBuzz<>A ton of useful tutorials and design tips about creating levels.

Modular Design & Worflow

 * Working with Modular Sets - by Philip 'PhilipK' Klevestav<>How to design and texture modular sci-fi wall panels.
 * Working with Modular Rocks - by Philip 'PhilipK' Klevestav<>How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
 * Workflow techniques and modularity with Unreal game technology - by Epic Games<>A guide to setting up your art-to-level-design pipeline and designing modularly.
 * Environment workflow @ EpicGames - by Kevin Johnstone<>A summary of the modular workflow used at Epic on Unreal Tournament 3.
 * Gears of War 2 modular modeling - by Kevin Johnstone <>Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
 * Modular brick wall tiling - by Glynn Smith<>Tips and screenshots for sculpting modular brick walls.
 * Generic wall tutorial - by Bram "Peris" Eulaers<>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 * Rock modeling approaches - a Polycount thread <>A variety of approaches for sculpting individual rocks and tilable cliffs.
 * Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd<>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
 * Environment workflow from an artist working on a Crysis mod - by Stefan Morrell<>A modular city building and its texture sheet.
 * Mod Facade Challenge - by Joe "EarthQuake" Wilson<>Breaking up a building into modular pieces and designing the texture sheet.
 * Adam Bromell's sketchbook thread - by Adam "adamBrome" Bromell<>Breaking an environment down into modular pieces.
 * Chris' sketchbook thread - by Chris "cholden" Holden<>Environment design & modular workflow.
 * Visually Appealing Building Guide - by Christopher Albeluhn<<BR>>An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.