Category:EnvironmentFoliage

= Category Environment Foliage = Topics about foliage and vegetation in games.

Foliage Tutorials

 * 3D TreesTutorials thread from the Polycount boards<> Multiple methods.
 * Trees for Beginners in 3ds Max Tutorial - by "braveryd"<> Using the AEC Extended: Foliage tree generator in 3ds Max.
 * Tree creation using particle generator - by Andy Zibits<> Using a particle system in 3ds Max.
 * Sprite-Based Particle Trees - by Steven J. Tubbrit<> Using a particle system in Maya.
 * Ultra-efficient tree texturing and modeling - by Andy Zibits<> Using Paint Effects in Maya to create the foliage texture and branches.
 * Low-poly Tree Using Maya PaintFX - by Jeramy Cooke<> Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree.
 * Bending vertex normals and using vertex color - by Eric Chadwick<> Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
 * Bending the vertex normals with Normal Thief - by Eric Chadwick<> Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes.
 * Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa<> A detailed overview of Crytek's process for vegetation shading.
 * Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio<> Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline.
 * Hedges and Topiary a quick tutorial - by 'Vig'<>Modeling and texturing method for stylized bushes.
 * Tree making fast technique? thread on Polycount<> Tree modeling techniques discussed.
 * Tree texturing thread on Polycount<> Tree texturing discussed.
 * Real quick tree texturing question thread on Polycount<> More tree stuff.
 * Stuff to research:
 * Warhammer Online trees?
 * RexM trees?
 * Adam trees?

Foliage Modeling Tools
There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...
 * ngPlant
 * frecle tree[d] (exports formats .B3D, .OBJ, .X)
 * TreeMaker script for 3ds Max
 * Branches script for 3ds Max
 * SpeedTree in UDK ($)