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	<entry>
		<id>http://wiki.polycount.com/wiki/Foliage</id>
		<title>Foliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Foliage"/>
				<updated>2014-11-28T02:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
&lt;br /&gt;
===General Techniques===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
&lt;br /&gt;
===Maya===&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
&lt;br /&gt;
===CryEngine===&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models.&lt;br /&gt;
&lt;br /&gt;
===Stand Alone===&lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-28T02:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: Redirected page to Foliage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Foliage]]&lt;br /&gt;
= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
&lt;br /&gt;
===General Techniques===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
&lt;br /&gt;
===Maya===&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
&lt;br /&gt;
===CryEngine===&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models.&lt;br /&gt;
&lt;br /&gt;
===Stand Alone===&lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Foliage</id>
		<title>Foliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Foliage"/>
				<updated>2014-11-28T02:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: Created page with &amp;quot;= Foliage = Topics about foliage and vegetation in games.  __TOC__  == Foliage Tutorials ==  ===General Techniques=== * [http://www.polycount.com/forum/showthread.php?t=67620...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
&lt;br /&gt;
===General Techniques===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
&lt;br /&gt;
===Maya===&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
&lt;br /&gt;
===CryEngine===&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models.&lt;br /&gt;
&lt;br /&gt;
===Stand Alone===&lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/File:Vig-4.jpg</id>
		<title>File:Vig-4.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/File:Vig-4.jpg"/>
				<updated>2014-11-28T00:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/File:Vig-3.gif</id>
		<title>File:Vig-3.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/File:Vig-3.gif"/>
				<updated>2014-11-28T00:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/File:Vig-2.gif</id>
		<title>File:Vig-2.gif</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/File:Vig-2.gif"/>
				<updated>2014-11-28T00:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/File:Vig-1.jpg</id>
		<title>File:Vig-1.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/File:Vig-1.jpg"/>
				<updated>2014-11-28T00:32:06Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-28T00:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
&lt;br /&gt;
===General Techniques===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
&lt;br /&gt;
===Maya===&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
&lt;br /&gt;
===CryEngine===&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models.&lt;br /&gt;
&lt;br /&gt;
===Stand Alone===&lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-28T00:25:21Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
&lt;br /&gt;
===General Techniques===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
&lt;br /&gt;
===Maya===&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
&lt;br /&gt;
===CryEngine===&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models.&lt;br /&gt;
&lt;br /&gt;
===Stand Alone===&lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category_talk:EnvironmentFoliage</id>
		<title>Category talk:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category_talk:EnvironmentFoliage"/>
				<updated>2014-11-28T00:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: Created page with &amp;quot;*Nov 27 2014-Changed Organization of page to make finding relevant links easier-Catalyzed&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Nov 27 2014-Changed Organization of page to make finding relevant links easier-Catalyzed&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-28T00:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
&lt;br /&gt;
===General Techniques===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
&lt;br /&gt;
===CryEngine===&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
&lt;br /&gt;
===Maya===&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
&lt;br /&gt;
===Unity===&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models.&lt;br /&gt;
&lt;br /&gt;
===Stand Alone===&lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
&lt;br /&gt;
===3ds Max===&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
&lt;br /&gt;
===UDK===&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-28T00:09:59Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models. &lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
== Foliage Examples ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-28T00:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models. &lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Category:EnvironmentFoliage</id>
		<title>Category:EnvironmentFoliage</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Category:EnvironmentFoliage"/>
				<updated>2014-11-24T05:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Catalyzed: /* Category Environment Foliage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Foliage =&lt;br /&gt;
Topics about foliage and vegetation in games.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Foliage Tutorials ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=128021 Battlefield 4 Vegetation - Art dump] Polycount Forum thread.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=981387#p981387 Foliage growth in CryEngine 3] Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video [http://www.crydev.net/viewtopic.php?p=1000239#p1000239 here] showing both grass and leaf growth.&lt;br /&gt;
* [http://www.crydev.net/viewtopic.php?p=985051#p985051 Creating foliage in 3ds Max for CryEngine 3] Crydev forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1384931 Modeling a tree crown with ease] Polycount forum post.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=98976 any tutorials on grouping and spreading out vegetation realistically] Polycount forum thread.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1312273#post1312273 &amp;quot;BC&amp;quot; - some simple, game-friendly ivy] - by [http://microwavetower.blogspot.com/ James 'Uly' Stout]. How to create game-friendly ivy meshes &amp;amp; textures.&lt;br /&gt;
* [http://oggyart.com/blog/?p=299 Climbing Rose Tutorial] - by ''[http://www.oggyart.com Mark 'Jenn0_Bing' Foreman]''. How to create custom and efficient ivy-style meshes in 3ds Max.&lt;br /&gt;
* [https://www.3dmotive.com/f102101/ Creating Foliage for UDK] ($) - 3dmotive tutorial by ''[http://www.damianlazarski.com/ Damian 'teaandcigarettes' Lazarski]''. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the [http://www.polycount.com/forum/showthread.php?t=92432 Polycount forum thread].&lt;br /&gt;
* [http://www.unifycommunity.com/wiki/index.php?title=TreeCreator_Tutorial Tree Creator Tutorial] - by larsbertram. Using Unity to create trees.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1021264 3D TreesTutorials] thread from the ''[http://boards.polycount.net Polycount boards]''.  Multiple methods.&lt;br /&gt;
* [http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html Trees for Beginners in 3ds Max Tutorial] - by ''&amp;quot;braveryd&amp;quot;''.  Using the AEC Extended: Foliage tree generator in 3ds Max.&lt;br /&gt;
* [http://www.andyzibits.com/tut_particle_tree_generation.html Tree creation using particle generator] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using a particle system in 3ds Max.&lt;br /&gt;
* [http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html Sprite-Based Particle Trees] - by ''[http://stores.lulu.com/sunchirp Steven J. Tubbrit]''.  Using a particle system in Maya.&lt;br /&gt;
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''.  Using ''Paint Effects'' in Maya to create the foliage texture and branches.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''.  Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''.  Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.&lt;br /&gt;
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&amp;amp;V=3&amp;amp;id=563008 Tiago Sousa]''.  A detailed overview of Crytek's process for vegetation shading.&lt;br /&gt;
* [http://3dfolio.com/files/tree_tut.pdf Tree Modeling Techniques and Principles] (PDF) - by ''[http://www.3dfolio.com/ Matthew D'Onofrio]''.  Modeling efficient low-poly branches in 3ds Max using ''Extrude Along Spline''.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=67620 Hedges and Topiary a quick tutorial] - by [http://www.vigville.com/ 'Vig']. Modeling and texturing method for stylized bushes.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount.  Tree modeling techniques discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount.  Tree texturing discussed.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount.  More tree stuff.&lt;br /&gt;
&lt;br /&gt;
== Foliage Tools ==&lt;br /&gt;
These tools are useful for creating game-resolution models. &lt;br /&gt;
* [http://www.frecle.net/index.php?show=treed.about frecle tree[d]] (exports formats .B3D, .OBJ, .X) ([https://web.archive.org/web/20130715071506/http://www.frecle.net/index.php?show=treed.about alternate download] via web.archive.org)&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=93240 TreeGen script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/tree-maker TreeMaker script for 3ds Max]&lt;br /&gt;
* [http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d ATree3D script for 3ds Max]&lt;br /&gt;
* [http://renderhjs.net/shoebox/ ShoeBox: Mask Image] by [http://renderhjs.net Hendrik-Jan &amp;quot;renderhjs&amp;quot; Schoenmaker] - converts tree photos into transparent textures.&lt;br /&gt;
* [http://ngplant.sourceforge.net/ ngPlant]&lt;br /&gt;
* [http://www.youtube.com/watch?v=bG79EosNiBQ SpeedTree in UDK] ($)&lt;br /&gt;
&lt;br /&gt;
== Foliage Rendering ==&lt;br /&gt;
* [[TransparencyMap#Alpha_Blend|TransparencyMap#Alpha Blend]] &lt;br /&gt;
* [[TransparencyMap#Sorting_Problems|TransparencyMap#Sorting Problems]]&lt;br /&gt;
* [[VertexNormal#Foliage_Shading|VertexNormal#Foliage Shading]]&lt;br /&gt;
* [[EmissiveMap|Emissive]]&lt;br /&gt;
* [[NormalMap|NormalMap]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentTexturing]]&lt;/div&gt;</summary>
		<author><name>Catalyzed</name></author>	</entry>

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