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		<id>http://wiki.polycount.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gauss</id>
		<title>polycount - User contributions [en]</title>
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		<updated>2026-04-12T00:00:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/wiki/BearKub</id>
		<title>BearKub</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/BearKub"/>
				<updated>2005-04-23T08:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Bearkub''' (Ted Shockey) is a close friend of [&amp;quot;Rogue13&amp;quot;] and is one of the few community members that has been around since the very beginning. Bearkub has played many roles in the long history of [&amp;quot;Polycount&amp;quot;], predominantly those of administration. He continues to help the site grow and foster a positive community, through both the message boards and in [&amp;quot;#model_design&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
kubbo gets more bio later!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
 Something dirty, probably.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Shatter</id>
		<title>Shatter</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Shatter"/>
				<updated>2005-04-23T08:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Shatter''' ([[ChrisHolden]]) was the online handle for Chris Holden predominantly through the [&amp;quot;Q2PMP&amp;quot;] era, during his collaborative efforts with Jon [&amp;quot;Shine&amp;quot;] Jones. Chris has since abandoned the nickname, but continues to work in the industry and is an active part of the community.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Stecki</id>
		<title>Stecki</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Stecki"/>
				<updated>2005-04-23T08:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Stecki''' (Jeff Garstecki) was active in the community mostly in the [&amp;quot;Q2PMP&amp;quot;] era, crafting several great player models such as Waste and Fuel. He went on to work on the well received Quake 3 Rally modification.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Sumaleth</id>
		<title>Sumaleth</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Sumaleth"/>
				<updated>2005-04-23T07:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Sumaleth''' (Rowan Crawford) was an active member of Polycount predominantly through the Q2PMP era, with several good Q2 models to his name. These days Sumaleth can be found moderating digital art forums over at http://forums.sijun.com .&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Wrath</id>
		<title>Wrath</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Wrath"/>
				<updated>2005-04-23T07:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Wrath''' (Christopher L. Bruce) is another long standing community member, with a number of seminal Q2 models to his name, as well as Q3 models. For the past several years Wrath has worked as a character artist in the industry, most recently at 2015. He is still currently very active both in the forums and in [&amp;quot;#model_design&amp;quot;].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
 'Cause he's kind of angry? Wrath, what's the story on this one?&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Shine</id>
		<title>Shine</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Shine"/>
				<updated>2005-04-23T07:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Shine''' (Jon Jones) was an early member of the [&amp;quot;Polycount&amp;quot;] community and was actively crafting player models at the tender age of 15. He worked closely with [[ChrisHolden]], working under the name of [&amp;quot;Shatter&amp;quot;]. At last report, Shine is living and working in Portland, Oregon.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Sumaleth</id>
		<title>Sumaleth</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Sumaleth"/>
				<updated>2005-04-23T07:46:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Sumaleth'''&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Rorshach</id>
		<title>Rorshach</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Rorshach"/>
				<updated>2005-04-23T07:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Rorshach''' (Kevin Johnstone) is a long standing member of the [&amp;quot;Polycount&amp;quot;] community and a legend in his own right. A salty Scotsman likely sprung from the loins of a Celtic god, Rorshach quickly made a name for himself in the heady days Quake 1 skinning. He's gained steadily in the industry ever since. He now resides in North Carolina with his family, working hard at Epic Games. You may entice him with a discussion of single malt Scotch or classic cinema.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
 Rorshach (note the alternative spelling) is a reference to the character of Rorschach from Alan Moore's seminal graphic novel The Watchmen, which of course is in turn a reference to the Rorschach ink blot test.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Malekyth</id>
		<title>Malekyth</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Malekyth"/>
				<updated>2005-04-23T07:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Malekyth''' aka Treponema Pallidum. Mal did this doom marine model for Quake 2 back in the day that he was really embarassed about afterwards. He currently works at Epic Games, and while he has sworn off IRC, still manages to post something snarky on the General Discussion board on a fairly regular basis. Too bad all that sass doesn't add up to any personal artwork, Mal! When's the last time we seen anything out of you?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
 If memory serves, it's something fruity.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Malekyth</id>
		<title>Malekyth</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Malekyth"/>
				<updated>2005-04-23T07:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Malekyth''' aka Treponema Pallidum. Mal did this doom marine model for Quake 2 back in the day that he was really embarassed about afterwards. He currently works at Epic Games, and while he has sworn off IRC, still manages to post something snarky on the General Discussion board on a fairly regular basis. Too bad all that sass doesn't add up to any personal artwork, Mal! When's the last time we seen anything out of you?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
 If memory serves, it's something fairly fruity.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:35:36Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin''' &lt;br /&gt;
&lt;br /&gt;
 gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
&lt;br /&gt;
 He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin''' &lt;br /&gt;
&lt;br /&gt;
 gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
&lt;br /&gt;
He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin''' &lt;br /&gt;
&lt;br /&gt;
gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
&lt;br /&gt;
He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin''' &lt;br /&gt;
gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
&lt;br /&gt;
He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
&lt;br /&gt;
He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Rorshach</id>
		<title>Rorshach</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Rorshach"/>
				<updated>2005-04-23T07:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Rorshach''' (Kevin Johnstone) is a long standing member of the [&amp;quot;Polycount&amp;quot;] community and a legend in his own right. A salty Scotsman likely sprung from the loins of a Celtic god, Rorshach quickly made a name for himself in the heady days Quake 1 skinning. He's gained steadily in the industry ever since. He now resides in North Carolina with his family, working hard at Epic Games. You may entice him with a discussion of single malt Scotch or classic cinema.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
Rorshach (note the alternative spelling) is a reference to the character of Rorschach from Alan Moore's seminal graphic novel The Watchmen, which of course is in turn a reference to the Rorschach ink blot test.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Shine</id>
		<title>Shine</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Shine"/>
				<updated>2005-04-23T07:22:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Shine''' (Jon Jones) was an early member of the [&amp;quot;Polycount&amp;quot;] community and was actively crafting player models at the tender age of 15. At last report, Shine is living and working in Portland, Oregon.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Malekyth</id>
		<title>Malekyth</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Malekyth"/>
				<updated>2005-04-23T07:20:17Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Malekyth''' aka Treponema Pallidum. Mal did this doom marine model for Quake 2 back in the day that he was really embarassed about afterwards. He currently works at Epic Games, and while he has sworn off IRC, still manages to post something snarky on the General Discussion board on a fairly regular basis. Too bad all that sass doesn't add up to any personal artwork, Mal! When's the last time we seen anything out of you?&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Q2PMP</id>
		<title>Q2PMP</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Q2PMP"/>
				<updated>2005-04-23T07:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The first iteration of the site that would become [&amp;quot;Polycount&amp;quot;]. The Q2PMP went online on April 1st, 1998. It officially switched over to Polycount the night before Quake III Arena was released in 2000. Ask R13 about how proud of he is about the layout for the Q2PMP, and he will probably hurt you.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Q2PMP</id>
		<title>Q2PMP</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Q2PMP"/>
				<updated>2005-04-23T07:11:25Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The first iteration of the site that would become [&amp;quot;Polycount&amp;quot;]. The Q2PMP went online on April 1st, 1998. It officially switched over to Polycount the night before Quake III Arena was released in 2000. Ask R13 about how proud of he is about the layout for the Q2PMP and he will probably hurt you.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
&lt;br /&gt;
He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T07:08:19Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at Polycount. Since graduating in 2004 from Notre Dame, gauss bides his time doing freelance contract work, traveling, and probably spending too much time in [&amp;quot;#model_design&amp;quot;] and on pojects like this wiki. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
&lt;br /&gt;
gauss takes his name from the 19th century mathematician Carl Friedrich Gauss. The irony of taking this particular namesake is that gauss is extremely poor at math.&lt;br /&gt;
He originally chose this as an alternative nickname when first joining the Polycount forums/IRC chat, for fear that he would damage the reputation of his prefered online persona by committing some horrible faux pas. Somehow, he kept his wits about him and gauss stayed gauss, and to this day he wonders how different things might be if he had gone with a different online handle.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Rogue13</id>
		<title>Rogue13</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Rogue13"/>
				<updated>2005-04-23T06:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Rogue13''' (Andrew Risch) is the celebrated founder of [&amp;quot;Polycount&amp;quot;]. R13 studied and worked as an architect, and founded and maintains [&amp;quot;Polycount&amp;quot;] on his spare time. A few years ago he made the transition of real architecture to virtual, and has since helped build the worlds of Planetside and Star Wars Galaxy. He resides in Austin, Texas, and drives a blue demon with a Volkswagen emblem.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Nick Origin'''&lt;br /&gt;
 Rogue13 is a reference to the famous Rogue Squadron in the movie Star Wars, of which Luke Skywalker and Wedge Antilles are a part. A squadron only has twelve members, however, and therein lies R13's cleverness!&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gwot</id>
		<title>Gwot</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gwot"/>
				<updated>2005-04-23T06:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Gwot''' (James Edwards) is a character artist and long standing community member of Polycount. He is currently employed at Digital Extremes. Known in the [&amp;quot;Q2PMP&amp;quot;] days for his Warhammer 40,000 Terminator Q2 model. These days, Gwot is fairly active on [&amp;quot;#model_design&amp;quot;] but less seen on the message boards.&lt;br /&gt;
&lt;br /&gt;
 He has been known to dance.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Quake_2</id>
		<title>Quake 2</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Quake_2"/>
				<updated>2005-04-23T06:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Released in 1998, Quake 2 (or Quake II) by Id Software was the first multiplayer game to natively support plug-in player models. Id software has a long history of cultivating end user modifiable content, but Quake 2 was the turning point, and of course the genesis for Polycount itself in its initial iteration as the [&amp;quot;Q2PMP&amp;quot;].&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Rogue13</id>
		<title>Rogue13</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Rogue13"/>
				<updated>2005-04-23T05:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Rogue13 (Andrew Risch) is the celebrated founder of [&amp;quot;Polycount&amp;quot;].&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of [&amp;quot;Rogue13&amp;quot;] and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the [&amp;quot;Polycount&amp;quot;] community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:45:07Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
'''gauss''' (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community '''for the past five years'''. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:44:35Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community ''for the past five years''. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;quot;gauss&amp;quot;; (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:43:40Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;quot;gauss&amp;quot; (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:43:03Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;bold&amp;quot;;&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;italics&amp;quot;;&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the past five years. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:41:43Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the &amp;quot;italics&amp;quot;past five years;. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:41:31Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the &amp;quot;italics&amp;quot;;past five years&amp;quot;italics&amp;quot;;. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/wiki/Gauss</id>
		<title>Gauss</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/wiki/Gauss"/>
				<updated>2005-04-23T04:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Gauss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
gauss (Jack Monahan) is a freelance concept artist who has been a part of the polycount community for the &amp;quot;past five years&amp;quot;;. He is the current chief architect of this wiki, under the guidance of Rogue13 and the other powers that be at polycount.&lt;/div&gt;</summary>
		<author><name>Gauss</name></author>	</entry>

	</feed>