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		<updated>2026-04-19T08:10:41Z</updated>
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	<entry>
		<id>http://wiki.polycount.com/wiki/Category:Portfolio</id>
		<title>Category:Portfolio</title>
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				<updated>2013-09-21T00:11:44Z</updated>
		
		<summary type="html">&lt;p&gt;ZacD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- ## page was renamed from [[Category:Portfolios]] --&amp;gt;&lt;br /&gt;
= Category Portfolio =&lt;br /&gt;
How to create an artist portfolio for a career in game development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
* [http://www.polycount.com/forum/showpost.php?p=587805&amp;amp;postcount=1 Your Portfolio Repels Jobs] by Jon Jones describes the do's and don'ts of artist portfolios. Also see the [http://boards.polycount.net/showthread.php?t=39516 Polycount forum thread].&lt;br /&gt;
* [http://www.bungie.net/News/content.aspx?type=topnews&amp;amp;cid=12496 Work at Bungie: Getting Past the Gatekeeper] details how to make the best impression on Bungie's hiring manager.&lt;br /&gt;
* [http://forum.newsarama.com/showthread.php?t=67139 One Step: Portfolio Horror] by Jim Zubkavich describes what you should never have in your portfolio. It's from a comic publisher's perspective, but the basic advice applies to game artists as well.&lt;br /&gt;
* [[NateWhitePortfolioAdvice|Portfolio Advice]] by Nate White is a solid summary for recent graduates about what their portfolios need.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=76811 Should portfolios demonstrate versatility?] on the Polycount forum talks about focus.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?p=1371532#post1371532 Advice about improving your portfolio from EarthQuake (and others)]&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
* [http://gameartportfoliowall.com/ Game Art Portfolio Wall] by [http://www.mattnelson.co.uk/ Matt 'mats effect' Nelson]&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=80509 Your favorite portfolio?] on the Polycount forum has links to members' favorite artist portfolios.&lt;br /&gt;
&lt;br /&gt;
== Methods ==&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=85366 Need the best free website design site] Polycount forum thread.&lt;br /&gt;
* [http://boards.polycount.net/showthread.php?t=44187 Setting up a quick portfolio site] Polycount forum thread.&lt;br /&gt;
* [[Model Presentation]] has tutorials and techniques for rendering your models.&lt;br /&gt;
* [[Category:Shaders]] has links to cool shaders for rendering your models.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=125917 Where do you host your portfolio?] Polycount forum thread on hosting sites, posts include prices and reviews.&lt;br /&gt;
&lt;br /&gt;
== Art Software ==&lt;br /&gt;
* [[Category:Tools]] on the wiki lists which art software professionals use.&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=34673 Free or low cost 3D and 2D apps] on the Polycount forum has advice about free and low-cost software to use.&lt;br /&gt;
&lt;br /&gt;
== Getting a Job ==&lt;br /&gt;
* [[Category:GameIndustry]] on the wiki has tips about getting and keeping a job as an artist in games.&lt;br /&gt;
&lt;br /&gt;
== Pages in This Category ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>ZacD</name></author>	</entry>

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