http://wiki.polycount.com/w/api.php?action=feedcontributions&user=JohnEmerson&feedformat=atompolycount - User contributions [en]2024-03-29T05:55:48ZUser contributionsMediaWiki 1.23.2http://wiki.polycount.com/wiki/Technical_ArtTechnical Art2018-08-15T15:52:50Z<p>JohnEmerson: Removed Tech-Artist.org Wiki Conversion in anticipation of updating Tech Art with their help throughout the wiki.</p>
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<div>Technical Artists help Artists and Designers get their content into the game with the least pain possible, and help Engineers and Artists communicate fluidly. <br />
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Technical Artists must know what a healthy art pipeline "looks like" and must help make sure that content creators have the tools &amp; support necessary to do their jobs. <br />
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== Technical Art Skills ==<br />
There are many roles in Technical Art. The skills of Technical Artists vary widely from studio to studio; they often specialize in a particular subset. The most common task is writing tools for the artists in their teams.<br />
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=== Rigging ===<br />
[[:Category:Animation#Rigging]]<br />
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=== Shaders ===<br />
* [[Shaders]]<br />
* [[Shaders for Artists]]<br />
* [[Blending_functions|Blending Functions]]<br />
* [[Vertex_skinning|Vertex Skinning]]<br />
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=== Visual Effects ===<br />
[[:Category:SpecialEffects]]<br />
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== Links ==<br />
* [http://tech-artists.org/forum/showthread.php?41-Technical-Artist-job-description-at-your-company Technical Artist job description at your company] Tech-Artists.Org forum thread<br />
* [http://ericchadwick.com/img/techart_guidelines.html Technical Artist Guidelines] - by [http://www.linkedin.com/in/ericchadwick Eric Chadwick] and [http://www.linkedin.com/pub/ryan-mcclure/13/761/a51 Ryan McClure]<br />
* [http://tech-artists.org/index.php Tech-Artists.Org]<br />
* [http://www.polycount.com/forum/showthread.php?t=68788 Tech Artist - What are you working on] Polycount forum thread<br />
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[[Category:Discipline]][[Category:Technical_Art]][[Category:Code]][[Category:Pipeline]]</div>JohnEmerson