<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.polycount.com/w/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=Blender</id>
		<title>Blender - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=Blender"/>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Blender&amp;action=history"/>
		<updated>2026-04-13T13:43:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.2</generator>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Blender&amp;diff=8852&amp;oldid=prev</id>
		<title>RomanGrolimund: Changed Category</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Blender&amp;diff=8852&amp;oldid=prev"/>
				<updated>2021-06-26T12:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Changed Category&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:54, 26 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. Anyone interested in getting the most out of Blender after learning the basics should read the [[Blender customization]] guide to learn about some useful addons and saner defaults.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. Anyone interested in getting the most out of Blender after learning the basics should read the [[Blender customization]] guide to learn about some useful addons and saner defaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Tools]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key polycountwiki:diff:version:1.11a:oldid:6932:newid:8852 --&gt;
&lt;/table&gt;</summary>
		<author><name>RomanGrolimund</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Blender&amp;diff=6932&amp;oldid=prev</id>
		<title>JedTheKrampus at 23:40, 1 November 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Blender&amp;diff=6932&amp;oldid=prev"/>
				<updated>2015-11-01T23:40:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:40, 1 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blender is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generalist free &lt;/del&gt;3d software &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that aims to provide a comprehensive, end-to-end 3d content pipeline that can produce 3d feature films all on its own. To that end it includes &lt;/del&gt;many features &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that the other main packages like 3ds Max &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maya might opt to leave out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as camera tracking&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;compositing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiresolution sculpting&lt;/del&gt;, texture painting, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is no obligation to use a particular feature of Blender if you don't need it or if it's not quite production-ready&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blender shines the most when you customize it for your particular specialized workflow&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blender is a 3d software &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suite created by the Blender Foundation as well as &lt;/ins&gt;many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;community contributors. Its most solid &lt;/ins&gt;features &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for game development are its polygon modeling, UV unwrapping, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;animation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although you may use it for most other 3d or 2d art tasks including rigging&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rendering&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;texture and lightmap baking, particle texture sheets&lt;/ins&gt;, texture painting, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sculpting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compositing, camera tracking&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video editing&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everyone &lt;/del&gt;should read the [[Blender customization]] guide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;some useful addons and saner defaults.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anyone interested in getting the most out of Blender after learning the basics &lt;/ins&gt;should read the [[Blender customization]] guide &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to learn about &lt;/ins&gt;some useful addons and saner defaults.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JedTheKrampus</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Blender&amp;diff=6931&amp;oldid=prev</id>
		<title>JedTheKrampus: Initial commit with plans for more pages</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Blender&amp;diff=6931&amp;oldid=prev"/>
				<updated>2015-11-01T19:59:02Z</updated>
		
		<summary type="html">&lt;p&gt;Initial commit with plans for more pages&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Blender is a generalist free 3d software that aims to provide a comprehensive, end-to-end 3d content pipeline that can produce 3d feature films all on its own. To that end it includes many features that the other main packages like 3ds Max and Maya might opt to leave out, such as camera tracking, compositing, multiresolution sculpting, texture painting, etc. However, there is no obligation to use a particular feature of Blender if you don't need it or if it's not quite production-ready, and Blender shines the most when you customize it for your particular specialized workflow.&lt;br /&gt;
&lt;br /&gt;
Users who are coming to Blender after using 3ds Max should read the [[3ds Max to Blender]] migration guide. Users who are coming to Blender from Maya should read the [[Maya to Blender]] migration guide. Everyone should read the [[Blender customization]] guide for some useful addons and saner defaults.&lt;/div&gt;</summary>
		<author><name>JedTheKrampus</name></author>	</entry>

	</feed>