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		<id>http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=Game_design</id>
		<title>Game design - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=Game_design"/>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Game_design&amp;action=history"/>
		<updated>2026-04-10T15:14:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Game_design&amp;diff=9007&amp;oldid=prev</id>
		<title>EricChadwick: link fixes</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Game_design&amp;diff=9007&amp;oldid=prev"/>
				<updated>2025-10-20T12:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;link fixes&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:45, 20 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Design Resources ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Design Resources ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&amp;amp;utm_medium=email&amp;amp;utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by [http://junctionpoint.wordpress.com/ Warren Spector]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&amp;amp;utm_medium=email&amp;amp;utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by [http://junctionpoint.wordpress.com/ Warren Spector]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gamasutra&lt;/del&gt;.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;view&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feature&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;131791/the_anatomy_of_a_design_document_.php?page=&lt;/del&gt;1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by [http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scribd&lt;/ins&gt;.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;document&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;314772461&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gamasutra-The-Anatomy-of-a-Design-Document-Part-&lt;/ins&gt;1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Documentation-Guidelines-for-the-Game-Concept-and-Proposal &lt;/ins&gt;The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by [http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gamepitches&lt;/del&gt;.com/ Game Pitches] repository for video game pitches and design documents &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- by [http://www.thejonjones.com/ Jon Jones]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;storydoc&lt;/ins&gt;.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blog/game-pitch-deck-examples &lt;/ins&gt;Game Pitches] repository for video game pitches and design documents&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vancouver&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wsu.edu&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fac&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peabody&lt;/del&gt;/game-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;book&lt;/del&gt;/Chapter6.html Design Techniques and Ideals] from ''[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vancouver&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wsu.edu&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fac&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peabody/game-book/Coverpage.html &lt;/del&gt;The Art of Computer Game Design]'' - by [http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ebook&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pldworld&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-huihoo-&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;book&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the-art-of-computer-&lt;/ins&gt;game-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;design&lt;/ins&gt;/Chapter6.html Design Techniques and Ideals] from ''[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;en&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wikipedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;org&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wiki&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The_Art_of_Computer_Game_Design &lt;/ins&gt;The Art of Computer Game Design]'' - by [http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theinspiracy&lt;/del&gt;.com/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Current%20Rules%20Master%20List&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;htm &lt;/del&gt;The 400 Project] - by [http://www.finitearts.com/Pages/biopage.html Hal Barwood] and [http://www.theinspiracy.com/ Noah Falstein]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finitearts&lt;/ins&gt;.com/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pages/400page&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;html &lt;/ins&gt;The 400 Project] - by [http://www.finitearts.com/Pages/biopage.html Hal Barwood] and [http://www.theinspiracy.com/ Noah Falstein]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[VideoGameDesignTerms]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[VideoGameDesignTerms]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia. Environments involve the player more if they have several layers of thinking behind their design.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia. Environments involve the player more if they have several layers of thinking behind their design.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Game_design&amp;diff=5577&amp;oldid=prev</id>
		<title>EricChadwick: wiki syntax</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Game_design&amp;diff=5577&amp;oldid=prev"/>
				<updated>2014-11-30T16:37:39Z</updated>
		
		<summary type="html">&lt;p&gt;wiki syntax&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:37, 30 November 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Design Resources ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Design Resources ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&amp;amp;utm_medium=email&amp;amp;utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[http://junctionpoint.wordpress.com/ Warren Spector]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&amp;amp;utm_medium=email&amp;amp;utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by [http://junctionpoint.wordpress.com/ Warren Spector]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by [http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[http://www.thejonjones.com/ Jon Jones]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by [http://www.thejonjones.com/ Jon Jones]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by [http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[http://www.finitearts.com/Pages/biopage.html Hal Barwood]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &amp;amp; ''&lt;/del&gt;[http://www.theinspiracy.com/ Noah Falstein]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by [http://www.finitearts.com/Pages/biopage.html Hal Barwood] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[http://www.theinspiracy.com/ Noah Falstein]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[VideoGameDesignTerms]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[VideoGameDesignTerms]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Wikipedia&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;&lt;/del&gt;Environments involve the player more if they have several layers of thinking behind their design.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Environments involve the player more if they have several layers of thinking behind their design.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Answers.com&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from Answers.com&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Design Blogs ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Game Design Blogs ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Mark Davies&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;, game designer at Ninja Theory&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by Mark Davies, game designer at Ninja Theory&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://randomgamedesign.wordpress.com/ Random Encounters in Imaginary Realms] - a blog by [http://randomgamedesign.wordpress.com/2006/08/22/so-who-are-you/ an anonymous game designer]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://randomgamedesign.wordpress.com/ Random Encounters in Imaginary Realms] - a blog by [http://randomgamedesign.wordpress.com/2006/08/22/so-who-are-you/ an anonymous game designer]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.lostgarden.com/ Lost Garden] - a blog by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Danc&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;, game designer&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.lostgarden.com/ Lost Garden] - a blog by Danc, game designer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.cliffyb.com/blog/ CliffyB.com] - a blog by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Cliff Bleszinski&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;, game designer at Epic Games&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.cliffyb.com/blog/ CliffyB.com] - a blog by Cliff Bleszinski, game designer at Epic Games&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.johnsto.co.uk/design Level Design] - a blog by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;David Alexander Johnston&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;, freelance game designer&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://www.johnsto.co.uk/design Level Design] - a blog by David Alexander Johnston, freelance game designer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== More Information ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== More Information ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Game_design&amp;diff=5576&amp;oldid=prev</id>
		<title>EricChadwick: Moving content from Category:Game design</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Game_design&amp;diff=5576&amp;oldid=prev"/>
				<updated>2014-11-30T16:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;Moving content from &lt;a href=&quot;/w/index.php?title=Category:Game_design&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Game design (page does not exist)&quot;&gt;Category:Game design&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Game design is about creating the overall game experience for the player. &lt;br /&gt;
&lt;br /&gt;
== Game Design Resources ==&lt;br /&gt;
* [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&amp;amp;utm_medium=email&amp;amp;utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by ''[http://junctionpoint.wordpress.com/ Warren Spector]''&lt;br /&gt;
* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]''&lt;br /&gt;
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]''&lt;br /&gt;
* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]''&lt;br /&gt;
* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by ''[http://www.finitearts.com/Pages/biopage.html Hal Barwood]'' &amp;amp; ''[http://www.theinspiracy.com/ Noah Falstein]''&lt;br /&gt;
* [[VideoGameDesignTerms]]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia''&amp;lt;&amp;lt;BR&amp;gt;&amp;gt;Environments involve the player more if they have several layers of thinking behind their design.&lt;br /&gt;
* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com''&lt;br /&gt;
&lt;br /&gt;
== Game Design Blogs ==&lt;br /&gt;
* [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by ''Mark Davies'', game designer at Ninja Theory&lt;br /&gt;
* [http://randomgamedesign.wordpress.com/ Random Encounters in Imaginary Realms] - a blog by [http://randomgamedesign.wordpress.com/2006/08/22/so-who-are-you/ an anonymous game designer]&lt;br /&gt;
* [http://www.lostgarden.com/ Lost Garden] - a blog by ''Danc'', game designer&lt;br /&gt;
* [http://www.cliffyb.com/blog/ CliffyB.com] - a blog by ''Cliff Bleszinski'', game designer at Epic Games&lt;br /&gt;
* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer&lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
* [[:Category:LevelDesign]]: the design of gameplay spaces, levels, and environments.&lt;br /&gt;
* [[:Category:EnvironmentModularity]]: techniques for creating reusable environment meshes. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:GameDesign]]&lt;/div&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

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