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		<title>Material IDs - Revision history</title>
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		<updated>2026-04-11T12:45:56Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.polycount.com/w/index.php?title=Material_IDs&amp;diff=6082&amp;oldid=prev</id>
		<title>EricChadwick: created</title>
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				<updated>2015-03-20T00:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Material IDs are used to split a model's surface into multiple [[Material]]s. &lt;br /&gt;
&lt;br /&gt;
Normally a model can only use a single material. However a number can be assigned to sets of [[Polygon]]s which each correspond to a particular material.&lt;br /&gt;
&lt;br /&gt;
When the surface is split to use different materials, this does not create a visible split on the model. However a [[:Category:GameEngines|game engine]] must duplicate the [[Vertex|vertices]] along the seam, which increases the vertex count of the model in-game. These are called &amp;quot;material splits&amp;quot; (see [[Whitepapers]]).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Glossary]][[Category:Rendering]]&lt;/div&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

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