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		<title>OldSiteResourcesQuake2TutorialsCustomVwep - Revision history</title>
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		<updated>2026-04-12T00:18:54Z</updated>
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		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=7011&amp;oldid=prev</id>
		<title>EricChadwick: cleanup: template, headings, indents, category</title>
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				<updated>2015-11-17T13:18:35Z</updated>
		
		<summary type="html">&lt;p&gt;cleanup: template, headings, indents, category&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:18, 17 November 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;__NOTOC__&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Template:Archive}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;Custom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/del&gt;VWEP&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;= &lt;/ins&gt;Custom VWEP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by [http://www.netcom.ca/~jmoffatt Nemesis]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;by [http://www.netcom.ca/~jmoffatt Nemesis]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;What &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/del&gt;you will need&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;What you will need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3DS MAX 1.2 or 2.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MDL model editor and asc exporter for 3DS MAX&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and this handy little zip I made for you: [http://asp.planetquake.com/dl/dl.asp?q2pmp/vwepfile.zip vwepfile.zip]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Step One: Importing weapons into MAX ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3DS &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/del&gt;MAX &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 or 2&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First open up your Model that you created in &lt;/ins&gt;3DS MAX. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then import all the 3ds files that I included in the zip&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you already had a weapon from before that was animated then the best thing to do is to position &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scale the models &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just imported at the first frame&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Then link the new weapons to the old weapon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This will make them follow the movement of your old weapon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don't know how to link them&lt;/ins&gt;? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Use the link button!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  MDL model editor &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asc exporter for 3DS MAX&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  and this handy little zip I made for &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: [http://asp&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;planetquake&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/dl/dl&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asp&lt;/del&gt;?&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;q2pmp/vwepfile.zip vwepfile.zip]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  '''&lt;/del&gt;Step &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Importing &lt;/del&gt;weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/del&gt;MAX&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/ins&gt;Step &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Two&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Exporting &lt;/ins&gt;weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;MAX &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; First open up your Model that &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; created in 3DS &lt;/del&gt;MAX&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Then import all the 3ds files that I included in&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zip&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already had a weapon from before that was animated&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  then the best thing to do &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to position and scale the models &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; just imported at the first frame&lt;/del&gt;. Then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;link &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new weapons to the&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  old &lt;/del&gt;weapon. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make them follow &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movement of your old&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  &lt;/del&gt;weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Don't know how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;link them? Use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;link button!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will need to go into the Utilities section of &lt;/ins&gt;MAX &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ascii exporter&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First make sure &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time frame &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set for frames 0 - 172 or like I have 1 - 173 (this is cause there are no animation’s for weapons when &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die)&lt;/ins&gt;. Then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;click ascii object output click &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;pick object&amp;quot; button and select a &lt;/ins&gt;weapon. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be prompted to name &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;output, What I did was create a folder for each &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and named each weapon according &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its proper name. Example: w_rlauncher.asc in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;w_rlauncher folder.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  '''Step Two: Exporting &lt;/del&gt;weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from MAX'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Your computer will now make 173 asc files of that weapon model into that folder. Repeat these steps for each of the &lt;/ins&gt;weapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; Now you will need to go into the&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  Utilities section of MAX and use the ascii exporter. First make sure&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  you time frame is set for frames 0 - 172 or like I have 1 - 173&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  (this is cause there are no animation’s for &lt;/del&gt;weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when you die).&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  Then click ascii object output click the &amp;quot;pick object&amp;quot;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  button and select a weapon. You will be prompted to name the output,&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  What I did was create a folder for each weapon and named each weapon&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  according to its proper name. Example: w_rlauncher.asc in the&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  w_rlauncher folder.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Step Three: Importing &lt;/ins&gt;weapons into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MDL ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  Your computer will now make 173 asc files of that weapon model &lt;/del&gt;into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; that folder. Repeat these steps for each of the weapons.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; '''Step Three&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Importing weapons into MDL''&lt;/del&gt;'&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OK open up MDL. The open up the sshotgun.md2 that I included in the zip. Notice that there is only one frame, I deleted all the other frames for you so you better thank me. OK now click File/Import/Import append frames. You will then be prompted to select your sshotgun.asc files. It is important for you to do this right&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;select sshotgun173.asc first then while holding shift select sshotgun001.asc, all the sshotgun files should be highlighted now so click OK. If you don’t select the files like this then the order gets screwed up (maybe he fixed this in new version but I don&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t know).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; OK open up MDL. The open up the&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  sshotgun.md2 &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I included in the zip. Notice &lt;/del&gt;that there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is only&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  one &lt;/del&gt;frame&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, I deleted all the other &lt;/del&gt;frames &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  thank me&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OK now &lt;/del&gt;click File/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Import&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Import append frames&lt;/del&gt;. You will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &lt;/del&gt;then be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prompted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;select your sshotgun.asc files. It is important&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  for &lt;/del&gt;you to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do this right: select sshotgun173.asc first then while&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  holding shift select sshotgun001.asc, all the sshotgun files should&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  be highlighted now so click OK&lt;/del&gt;. If you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don’t select &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files like&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  this &lt;/del&gt;then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the order gets screwed up (maybe he fixed this in new&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  version but I &lt;/del&gt;don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you have imported all these files you can delete &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first frame that was &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before. Don't delete this &lt;/ins&gt;frame &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before you import your &lt;/ins&gt;frames &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or else &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will get some errors because &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have 0 frames&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now &lt;/ins&gt;click File/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;export&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;export to md2 and save you model in the same directory as you model's tris.md2 using its proper name e.g.: sshotgun.md2&lt;/ins&gt;. You will then be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;asked &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chose a skin, if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have unpacked the models and skins from the vwep pack file then you just have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point to them&lt;/ins&gt;. If you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;haven't unpacked &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vwep zip &lt;/ins&gt;then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go unpack it you fool! What? you &lt;/ins&gt;don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have an unpacker OK go here: [http://goldrush&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/~hicks/adquedit/ Adquedit]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  Now that you &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imported all these files you can delete &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  frame that was there before. Don't delete this frame before you&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  import &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frames or else you will get some errors because you have&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  0 frames. Now click File/export/export to md2 and save you &lt;/del&gt;model &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  the same directory as you model's tris&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;md2 using its proper name&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  e.g.: sshotgun.md2. You will then be asked to chose a skin, if you&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  have unpacked &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;models &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skins from the vwep pack file then you&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  just have to point to them. If you haven't unpacked the vwep zip&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  then go unpack it you fool! What? you don't have an unpacker OK go&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  here: [http://goldrush&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/~hicks/adquedit/ Adquedit]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You should now &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a nice perfect sshotgun.md2 &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;works perfectly with &lt;/ins&gt;your model. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Do those last steps for the rest of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frag me baby&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  You should now have a nice perfect sshotgun.md2 that works perfectly&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  with your model. Do those last steps for the rest of the weapons and&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;#160;  frag me baby.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;----&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Quake2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key polycountwiki:diff:version:1.11a:oldid:2673:newid:7011 --&gt;
&lt;/table&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=2673&amp;oldid=prev</id>
		<title>Cheeseplus: 2 revisions</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=2673&amp;oldid=prev"/>
				<updated>2014-07-29T08:44:20Z</updated>
		
		<summary type="html">&lt;p&gt;2 revisions&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:44, 29 July 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' class='diff-multi'&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Cheeseplus</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=2671&amp;oldid=prev</id>
		<title>VitoMiliano at 05:35, 9 June 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=2671&amp;oldid=prev"/>
				<updated>2006-06-09T05:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
'''Custom             VWEP'''&lt;br /&gt;
&lt;br /&gt;
by [http://www.netcom.ca/~jmoffatt Nemesis]&lt;br /&gt;
&lt;br /&gt;
'''What             you will need'''&lt;br /&gt;
&lt;br /&gt;
3DS             MAX 1.2 or 2.&lt;br /&gt;
             MDL model editor and asc exporter for 3DS MAX&lt;br /&gt;
             and this handy little zip I made for you: [http://asp.planetquake.com/dl/dl.asp?q2pmp/vwepfile.zip vwepfile.zip]&lt;br /&gt;
&lt;br /&gt;
             '''Step One: Importing weapons into MAX'''&lt;br /&gt;
&lt;br /&gt;
            First open up your Model that you             created in 3DS MAX. Then import all the 3ds files that I included in             the zip. If you already had a weapon from before that was animated             then the best thing to do is to position and scale the models you             just imported at the first frame. Then link the new weapons to the             old weapon. This will make them follow the movement of your old             weapon. Don't know how to link them? Use the link button!&lt;br /&gt;
&lt;br /&gt;
             '''Step Two: Exporting weapons from MAX'''&lt;br /&gt;
&lt;br /&gt;
            Now you will need to go into the             Utilities section of MAX and use the ascii exporter. First make sure             you time frame is set for frames 0 - 172 or like I have 1 - 173             (this is cause there are no animation’s for weapons when you die).             Then click ascii object output click the &amp;quot;pick object&amp;quot;             button and select a weapon. You will be prompted to name the output,             What I did was create a folder for each weapon and named each weapon             according to its proper name. Example: w_rlauncher.asc in the             w_rlauncher folder.&lt;br /&gt;
             Your computer will now make 173 asc files of that weapon model into             that folder. Repeat these steps for each of the weapons.&lt;br /&gt;
&lt;br /&gt;
              '''Step Three: Importing weapons into MDL'''&lt;br /&gt;
&lt;br /&gt;
            OK open up MDL. The open up the             sshotgun.md2 that I included in the zip. Notice that there is only             one frame, I deleted all the other frames for you so you better             thank me. OK now click File/Import/Import append frames. You will             then be prompted to select your sshotgun.asc files. It is important             for you to do this right: select sshotgun173.asc first then while             holding shift select sshotgun001.asc, all the sshotgun files should             be highlighted now so click OK. If you don’t select the files like             this then the order gets screwed up (maybe he fixed this in new             version but I don't know).&lt;br /&gt;
&lt;br /&gt;
             Now that you have imported all these files you can delete that first             frame that was there before. Don't delete this frame before you             import your frames or else you will get some errors because you have             0 frames. Now click File/export/export to md2 and save you model in             the same directory as you model's tris.md2 using its proper name             e.g.: sshotgun.md2. You will then be asked to chose a skin, if you             have unpacked the models and skins from the vwep pack file then you             just have to point to them. If you haven't unpacked the vwep zip             then go unpack it you fool! What? you don't have an unpacker OK go             here: [http://goldrush.com/~hicks/adquedit/ Adquedit]&lt;br /&gt;
&lt;br /&gt;
             You should now have a nice perfect sshotgun.md2 that works perfectly             with your model. Do those last steps for the rest of the weapons and             frag me baby.&lt;/div&gt;</summary>
		<author><name>VitoMiliano</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=2672&amp;oldid=prev</id>
		<title> at 00:00, 1 January 1970</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=OldSiteResourcesQuake2TutorialsCustomVwep&amp;diff=2672&amp;oldid=prev"/>
				<updated>1970-01-01T00:00:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:00, 1 January 1970&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	</feed>