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		<title>Ptex - Revision history</title>
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		<updated>2026-04-26T01:19:43Z</updated>
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		<id>http://wiki.polycount.com/w/index.php?title=Ptex&amp;diff=8892&amp;oldid=prev</id>
		<title>RomanGrolimund: Created page with &quot;Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime....&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Ptex&amp;diff=8892&amp;oldid=prev"/>
				<updated>2021-07-01T16:27:17Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ptex is a per-face texture mapping method developed by Disney Its an alternative to UV-Mapping. Mostly used in offline rendering there was an attempt to adapt it to realtime. While it works there is a performance drawback&lt;br /&gt;
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== Further Reading ==&lt;br /&gt;
&lt;br /&gt;
Siggraph paper from Nvidia: http://developer.download.nvidia.com/assets/gamedev/docs/RealtimePtex-siggraph2011.pdf&lt;br /&gt;
https://ptex.us/index.html&lt;/div&gt;</summary>
		<author><name>RomanGrolimund</name></author>	</entry>

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