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		<id>http://wiki.polycount.com/w/index.php?action=history&amp;feed=atom&amp;title=RMA</id>
		<title>RMA - Revision history</title>
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		<updated>2026-04-13T12:25:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=RMA&amp;diff=6389&amp;oldid=prev</id>
		<title>EricChadwick at 17:51, 24 May 2015</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=RMA&amp;diff=6389&amp;oldid=prev"/>
				<updated>2015-05-24T17:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:51, 24 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RMA stands for [[Roughness map|Roughness]] + [[Metallic map|Metallic]] + [[Ambient occlusion map|Ambient occlusion]], which are packed into the red, green, and blue channels of a bitmap. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;RMA stands for [[Roughness map|Roughness]] + [[Metallic map|Metallic]] + [[Ambient occlusion map|Ambient occlusion]], which are packed into the red, green, and blue channels of a bitmap. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These maps are used with [[PBR&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;Physically Based Rendering&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These maps are used with [[PBR&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] (&lt;/ins&gt;Physically Based Rendering&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The process of combining different maps into RGB channels is called [[ChannelPacking|channel packing]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The process of combining different maps into RGB channels is called [[ChannelPacking|channel packing]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=RMA&amp;diff=6386&amp;oldid=prev</id>
		<title>EricChadwick: added</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=RMA&amp;diff=6386&amp;oldid=prev"/>
				<updated>2015-05-24T17:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;added&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;RMA stands for [[Roughness map|Roughness]] + [[Metallic map|Metallic]] + [[Ambient occlusion map|Ambient occlusion]], which are packed into the red, green, and blue channels of a bitmap. &lt;br /&gt;
&lt;br /&gt;
These maps are used with [[PBR|Physically Based Rendering]]. &lt;br /&gt;
&lt;br /&gt;
The process of combining different maps into RGB channels is called [[ChannelPacking|channel packing]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
* [http://helpx.adobe.com/photoshop/using/channel-basics.html Photoshop alpha channels]&lt;br /&gt;
* [http://docs.gimp.org/en/gimp-channel-dialog.html Gimp alpha channels]&lt;br /&gt;
* [http://www.polycount.com/forum/showthread.php?t=148082 Channel Shuffle]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== More Information ==&lt;br /&gt;
* [[Ambient occlusion map]]&lt;br /&gt;
* [[ChannelPacking]]&lt;br /&gt;
* [[MultiTexture]]&lt;br /&gt;
* [[Normal Map Compression]]&lt;br /&gt;
* [[PBR]]&lt;br /&gt;
* [[Roughness map]]&lt;br /&gt;
* [[Metallic map]]&lt;br /&gt;
* [[Shaders]]&lt;br /&gt;
* [[Texture atlas]]&lt;br /&gt;
* [[TextureCoordinates]]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
[[Category:Texturing]] [[Category:TextureTechnique]] [[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

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