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		<title>Smooth Shading - Revision history</title>
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		<updated>2026-04-12T04:49:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Smooth_Shading&amp;diff=8885&amp;oldid=prev</id>
		<title>RomanGrolimund: Created page with &quot;Shading is applied per pixel-basis, bilinear-interpolation is used  Smooth Shading is a generic term more specialisced are * Gourad Shading * Phong Shading  Category:Glossary&quot;</title>
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				<updated>2021-06-29T22:01:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Shading is applied per pixel-basis, bilinear-interpolation is used  Smooth Shading is a generic term more specialisced are * Gourad Shading * Phong Shading  &lt;a href=&quot;/wiki/Category:Glossary&quot; title=&quot;Category:Glossary&quot;&gt;Category:Glossary&lt;/a&gt;&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Shading is applied per pixel-basis, bilinear-interpolation is used&lt;br /&gt;
&lt;br /&gt;
Smooth Shading is a generic term more specialisced are&lt;br /&gt;
* Gourad Shading&lt;br /&gt;
* Phong Shading&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>RomanGrolimund</name></author>	</entry>

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