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		<title>Virtual texture - Revision history</title>
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		<updated>2026-04-11T12:32:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.polycount.com/w/index.php?title=Virtual_texture&amp;diff=6237&amp;oldid=prev</id>
		<title>EricChadwick: created</title>
		<link rel="alternate" type="text/html" href="http://wiki.polycount.com/w/index.php?title=Virtual_texture&amp;diff=6237&amp;oldid=prev"/>
				<updated>2015-04-20T14:10:01Z</updated>
		
		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Virtual texturing means creating huge texture sheets which are then dynamically loaded as you play the game. The game can then use unique texture details everywhere.&lt;br /&gt;
&lt;br /&gt;
* [[MultiTexture#Megatexture]]&lt;br /&gt;
&lt;br /&gt;
* Quake Wars&lt;br /&gt;
&lt;br /&gt;
* Unity Asset Store&lt;br /&gt;
&lt;br /&gt;
* Technical Talk&lt;br /&gt;
----&lt;br /&gt;
[[Category:Glossary]] [[Category:Texturing]] [[Category:TextureTechnique]] [[Category:EnvironmentTexturing]] [[Category:EnvironmentTerrain]]&lt;/div&gt;</summary>
		<author><name>EricChadwick</name></author>	</entry>

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