Difference between revisions of "CollisionDetection"
From polycount
(created collision detection page) |
(No difference)
|
Revision as of 15:17, 12 August 2010
{{:OutOfDate}}
Collision Detection
A constant drain on a 3D game engine, the systematic check to see if any intersections are occuring between significant polygons, such as my player's sword and your player's neck. See also bounding box.