Difference between revisions of "BackfaceCulling"
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Revision as of 03:36, 29 July 2014
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Backface Culling
The process of removing the unseen polygons that face away from the [[Viewer1|viewer]]. This can dramatically speed up the rendering of a polygonal scene, since they take up valuable processing power. Also called Backface Removal or Back Culling. It is one of the methods of Hidden Surface Removal.