Difference between revisions of "OldSiteResources"

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Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.
 
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.
  
[http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions]
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= Resources =
This is the first place you want to start if you're considering making a model or skin for any game.
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== General Information ==
 +
== Frequently Asked Questions This is the first place you want to start if you're considering making a model or skin for any game. ==
 +
[http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.
  
[http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary]
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[http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.
If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.
+
  
[http://www.planetquake.com/polycount/resources/general/index.shtml General Resources]
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== Indivdual Games and Engines ==
These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.
+
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.
  
[http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena]
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[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.
Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.
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[http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament]
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[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine.
One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.
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[http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast]
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[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif ''' That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.
A Star Wars game created using the Quake 3 engine.
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[http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3]''' http://www.planetquake.com/polycount/images/new.gif '''
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[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.
That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.
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[http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2]
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[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under "oldies but goodies." The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.
Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.
+
  
[http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike]
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[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine.
File Half-Life under "oldies but goodies." The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.
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[http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force]
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[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.
A Star Trek game created using the Quake 3 engine.
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[http://www.planetquake.com/polycount/resources/quake/index.shtml Quake]
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[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine.
The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.
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[http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2]
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[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!
Not much is known about this game other than it's based on the Quake 2 engine.
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[http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims]
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[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more.
The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!
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[http://www.planetquake.com/polycount/resources/rune/index.shtml Rune]
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[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them.
A fairly new game that we've seen some good stuff for, but we're waiting to see more.
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[http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever]
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[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built.
No models and skins here, yet, but there are some tools if you'd like to make them.
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[http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine]
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[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.
A very pretty engine upon which Shogo and Blood 2 were built.
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[http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2]
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[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game.
The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.
+
  
[http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan]
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[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.
It's unknown whether any user-made models or skins exist for this game.
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[http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin]
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[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.
An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.
+
  
[http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam]
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[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd  think that anyone that would spend so much time playing god would want to   create their own worlds, or people or creatures... Find out how!
A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.
+
  
[http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White]
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[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.
You'd  think that anyone that would spend so much time playing god would want to  create their own worlds, or people or creatures... Find out how!
+
  
[http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2]
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[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable.
It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.
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[http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2]
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Not much known here, other than the fact that it's customizable.
+

Revision as of 22:15, 31 May 2006

Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.

Resources

General Information

Frequently Asked Questions This is the first place you want to start if you're considering making a model or skin for any game.

Real-Time 3D Glossary If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.

General Resources These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.

Indivdual Games and Engines

Quake 3:Arena/Team Arena Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.

Unreal/Unreal Tournament One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.

Jedi Knight 2: Jedi Outcast A Star Wars game created using the Quake 3 engine.

Grand Theft Auto 3 http://www.planetquake.com/polycount/images/new.gif That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.

Quake 2 Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.

Half-Life/Counter Strike File Half-Life under "oldies but goodies." The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.

Star Trek Voyager: Elite Force A Star Trek game created using the Quake 3 engine.

Quake The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.

Heretic 2 Not much is known about this game other than it's based on the Quake 2 engine.

The Sims The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!

Rune A fairly new game that we've seen some good stuff for, but we're waiting to see more.

No One Lives Forever No models and skins here, yet, but there are some tools if you'd like to make them.

Lithtech Engine A very pretty engine upon which Shogo and Blood 2 were built.

Tribes/Tribes 2 The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.

Drakan It's unknown whether any user-made models or skins exist for this game.

Kingpin An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.

Serious Sam A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.

Black and White You'd think that anyone that would spend so much time playing god would want to create their own worlds, or people or creatures... Find out how!

Aliens vs. Predator 2 It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.

Tony Hawk Pro Skater 2 Not much known here, other than the fact that it's customizable.

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