Difference between revisions of "OldSiteResources"
From polycount
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= Resources = | = Resources = | ||
+ | Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone. | ||
== General Information == | == General Information == | ||
* [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game. | * [http://www.planetquake.com/polycount/resources/FAQ-general/faq-general-index.shtml Frequently Asked Questions] This is the first place you want to start if you're considering making a model or skin for any game. | ||
* [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying. | * [http://www.planetquake.com/polycount/resources/glossary2/index.shtml Real-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying. | ||
* [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first. | * [http://www.planetquake.com/polycount/resources/general/index.shtml General Resources] These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first. | ||
− | [http://www.planetquake.com/polycount/resources/ | + | == Individual Games and Engines == |
− | + | * [http://www.planetquake.com/polycount/resources/avp2/index.shtml Aliens vs. Predator 2] It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools. | |
− | [http://www.planetquake.com/polycount/resources/ | + | * [http://www.planetquake.com/polycount/resources/bandw/index.shtml Black and White] You'd think that anyone that would spend so much time playing god would want to create their own worlds, or people or creatures... Find out how! |
− | + | * [http://www.planetquake.com/polycount/resources/drakan/index.shtml Drakan] It's unknown whether any user-made models or skins exist for this game. | |
− | [http://www.planetquake.com/polycount/resources/ | + | * [http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3] That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing. |
− | + | * [http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under "oldies but goodies." The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium. | |
− | [http://www.planetquake.com/polycount/resources/halflife/index.shtml Grand Theft Auto 3] | + | * [http://www.planetquake.com/polycount/resources/heretic2/index.shtml Heretic 2] Not much is known about this game other than it's based on the Quake 2 engine. |
− | + | * [http://www.planetquake.com/polycount/resources/jk2/index.shtml Jedi Knight 2: Jedi Outcast] A Star Wars game created using the Quake 3 engine. | |
− | + | * [http://www.planetquake.com/polycount/resources/kingpin/index.shtml Kingpin] An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way. | |
− | + | * [http://www.planetquake.com/polycount/resources/lithtech/index.shtml Lithtech Engine] A very pretty engine upon which Shogo and Blood 2 were built. | |
− | [http://www.planetquake.com/polycount/resources/halflife/index.shtml Half-Life/Counter Strike] File Half-Life under "oldies but goodies." The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium. | + | * [http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them. |
− | + | * [http://www.planetquake.com/polycount/resources/quake/index.shtml Quake] The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start. | |
− | [http://www.planetquake.com/polycount/resources/ | + | * [http://www.planetquake.com/polycount/resources/quake2/index.shtml Quake 2] Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots. |
− | + | * [http://www.planetquake.com/polycount/resources/quake3/index.shtml Quake 3:Arena/Team Arena] Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well. | |
− | [http://www.planetquake.com/polycount/resources/ | + | * [http://www.planetquake.com/polycount/resources/rune/index.shtml Rune] A fairly new game that we've seen some good stuff for, but we're waiting to see more. |
− | + | * [http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one. | |
− | [http://www.planetquake.com/polycount/resources/ | + | * [http://www.planetquake.com/polycount/resources/eliteforce/index.shtml Star Trek Voyager: Elite Force] A Star Trek game created using the Quake 3 engine. |
− | + | * [http://www.planetquake.com/polycount/resources/sims/index.shtml The Sims] The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability! | |
− | + | * [http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable. | |
− | + | * [http://www.planetquake.com/polycount/resources/tribes/index.shtml Tribes/Tribes 2] The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines. | |
− | [http://www.planetquake.com/polycount/resources/ | + | * [http://www.planetquake.com/polycount/resources/unreal/index.shtml Unreal/Unreal Tournament] One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun. |
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− | [http://www.planetquake.com/polycount/resources/nolf/index.shtml No One Lives Forever] No models and skins here, yet, but there are some tools if you'd like to make them. | + | |
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− | [http://www.planetquake.com/polycount/resources/ | + | |
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− | [http://www.planetquake.com/polycount/resources/ | + | |
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− | [http://www.planetquake.com/polycount/resources/ | + | |
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− | [http://www.planetquake.com/polycount/resources/ | + | |
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− | [http://www.planetquake.com/polycount/resources/ssam/index.shtml Serious Sam] A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one. | + | |
− | + | ||
− | [http://www.planetquake.com/polycount/resources/ | + | |
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− | [http://www.planetquake.com/polycount/resources/ | + | |
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− | [http://www.planetquake.com/polycount/resources/thps/index.shtml Tony Hawk Pro Skater 2] Not much known here, other than the fact that it's customizable. | + |
Revision as of 22:48, 31 May 2006
! this text needs review
Resources
Welcome to the polycount modeling and skinning Resources. Within this section of polycount is a virtual wealth of knowledge. See your own creations inside of the games you play. You wanna learn how? Find out here. The first few are for modeling, skinning and computer art in general, while the sections that follow are game specific. Enjoy! And don't forget, when you're done with your creation to send it to us so we can make it available to everyone.
General Information
- Frequently Asked Questions This is the first place you want to start if you're considering making a model or skin for any game.
- Real-Time 3D Glossary If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.
- General Resources These tools and tutorials really can't be categorized. They apply to digital art, including modeling and skinning, in general. If your question doesn't deal with a specific game, you may want to try here first.
Individual Games and Engines
- Aliens vs. Predator 2 It's unknown whether any user-made models or skins exist for this game, but there are currently mod tools.
- Black and White You'd think that anyone that would spend so much time playing god would want to create their own worlds, or people or creatures... Find out how!
- Drakan It's unknown whether any user-made models or skins exist for this game.
- Grand Theft Auto 3 That's right, I said GTA3, baby. Rockstar's masterpiece is now open for editing.
- Half-Life/Counter Strike File Half-Life under "oldies but goodies." The engine may be dated, but the game itself still has a high re-play value. The engine presents a very interesting medium.
- Heretic 2 Not much is known about this game other than it's based on the Quake 2 engine.
- Jedi Knight 2: Jedi Outcast A Star Wars game created using the Quake 3 engine.
- Kingpin An exciting game based on the Quake 2 engine, it's seeing a few models and skins coming its way.
- Lithtech Engine A very pretty engine upon which Shogo and Blood 2 were built.
- No One Lives Forever No models and skins here, yet, but there are some tools if you'd like to make them.
- Quake The first true 3D game. The Quake engine is now open source so if you're really looking for a project this is a great place to start.
- Quake 2 Quake 2 is where the user-made model scene really took off. It's also where polycount got its roots.
- Quake 3:Arena/Team Arena Currently considered the easiest game to create models and skins for, and certainly the engine shows off your creations well.
- Rune A fairly new game that we've seen some good stuff for, but we're waiting to see more.
- Serious Sam A visceral shooter with an absolutely gorgeous engine. We're waiting to see what the community can come up with for this one.
- Star Trek Voyager: Elite Force A Star Trek game created using the Quake 3 engine.
- The Sims The game is may be old, but it still sells at full retail price. Its popularity is astonishing... and so is its customizability!
- Tony Hawk Pro Skater 2 Not much known here, other than the fact that it's customizable.
- Tribes/Tribes 2 The king of the team-based gameplay scene, Tribes and Tribes 2 have some very solid engines.
- Unreal/Unreal Tournament One of the most popular games to create models for, the Unreal and Unreal Tournament engines are simply beautiful, and the games fun.