Difference between revisions of "Rotational Axis"
(Talk) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <!-- ## page was renamed from invert --> | ||
<!-- ## page migrated from http://www.ericchadwick.com/portfolio/glossary/examples/rotation.html --> | <!-- ## page migrated from http://www.ericchadwick.com/portfolio/glossary/examples/rotation.html --> | ||
= Rotational Axis = | = Rotational Axis = | ||
Line 8: | Line 9: | ||
== Pitch, Yaw, and Roll == | == Pitch, Yaw, and Roll == | ||
Pitch is red, yaw is green, and roll is blue. | Pitch is red, yaw is green, and roll is blue. | ||
+ | |||
+ | [[Image:RotationalAxis$pitchyawroll.gif]] | ||
'''Pitch''' | '''Pitch''' |
Revision as of 12:33, 10 August 2010
Rotational Axis
Summary
These axis describe movement in space within a RT3D engine.
Pitch, Yaw, and Roll
Pitch is red, yaw is green, and roll is blue.
File:RotationalAxis$pitchyawroll.gif
Pitch
Most RT3D engines count from 90 to -90 degrees, starting out pointed straight up, turning downwards and ending pointed straight down. If you nod your head "yes," this is pitch in action. Straight forward is 0 degrees. Also called declination.
Yaw
Most RT3D engines count from 0 to 360 degrees, starting out pointed straight forward, turning clockwise and ending pointed straight forwards again. If you shake your head "no," this is yaw in action. Straight forward is both 0 and 360 degrees. Also called azimuth.
Roll
Most RT3D engines count from -180 to 180 degrees, starting out twisted upside-down all the way to the left, turning clockwise and ending twisted upside-down all the way to the right. If you tilt your head to read the spine of a book, this is roll in action. Straight forward with no roll is 0 degrees.