Difference between revisions of "Texture Coordinates"

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m (Cheeseplus moved page TextureCoordinates to Texture Coordinates)
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* [[TextureAtlas]]
 
* [[TextureAtlas]]
  
{| border="1" cellpadding="2" cellspacing="0"
+
{|
| [[attachment:uvtut_3dprojectionnetwork.jpg|Media:TextureCoordinates/attachments/uvtut_3dprojectionnetwork.jpg
+
| [[File:uvtut_3dprojectionnetwork.jpg|thumb]]
 +
| [[File:CarlosMontero_UVChannel2_3dsmax.jpg|thumb]]
 
|-
 
|-
|}
+
| An automated UV projection network in Maya.
 
+
| How to edit multiple UV channels in 3ds Max.
{| border="1" cellpadding="2" cellspacing="0"
+
 
|-
 
|-
 
|}
 
|}
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* Letters and/or numbers to see where a mesh feature is located in UV space.
 
* Letters and/or numbers to see where a mesh feature is located in UV space.
  
{| border="1" cellpadding="2" cellspacing="0"
+
{|
| [[attachment:uvrefmap_blackwhite.jpg|Media:TextureCoordinates/attachments/uvrefmap_blackwhite.jpg
+
| [[File:uvrefmap_blackwhite.jpg|thumb]]
| width=128}}
+
| [[File:uvrefmap_blender.jpg|thumb]]
| [[attachment:uvrefmap_blender.jpg|[[Media:uvrefmap_blender.jpg
+
| [[File:uvrefmap_checker_green.gif|thumb]]
| width=128]]]]
+
| [[File:uvrefmap_checker_util-mark.jpg|thumb]]
| [[attachment:uvrefmap_checker_green.gif|{{attachment:uvrefmap_checker_green.gif
+
|-
+
| [[attachment:uvrefmap_checker_util-mark.jpg|Media:TextureCoordinates/attachments/uvrefmap_checker_util-mark.jpg
+
| width=128}}
+
| [[attachment:uvrefmap_checkeredmap.jpg|[[Media:uvrefmap_checkeredmap.jpg
+
| width=128]]]]
+
| [[attachment:uvrefmap_circles.jpg|{{attachment:uvrefmap_circles.jpg
+
|-
+
| [[attachment:uvrefmap_circles_letters.jpg|Media:TextureCoordinates/attachments/uvrefmap_circles_letters.jpg
+
| width=128}}
+
| [[attachment:uvrefmap_circles_noise.jpg|[[Media:uvrefmap_circles_noise.jpg
+
| width=128]]]]
+
| [[attachment:uvrefmap_circles_R_numbers.jpg|{{attachment:uvrefmap_circles_R_numbers.jpg
+
 
|-
 
|-
| [[attachment:uvrefmap_circlesgreen_noise.jpg|Media:TextureCoordinates/attachments/uvrefmap_circlesgreen_noise.jpg
+
| [[File:uvrefmap_checkeredmap.jpg|thumb]]
| width=128}}
+
| [[File:uvrefmap_circles.jpg|thumb]]
| [[attachment:uvrefmap_circlessquares.jpg|[[Media:uvrefmap_circlessquares.jpg
+
| [[File:uvrefmap_circles_letters.jpg|thumb]]
| width=128]]]]
+
| [[File:uvrefmap_circles_noise.jpg|thumb]]
| [[attachment:uvrefmap_grid_large.jpg|{{attachment:uvrefmap_grid_large.jpg
+
 
|-
 
|-
| [[attachment:uvrefmap_grid_small.jpg|Media:TextureCoordinates/attachments/uvrefmap_grid_small.jpg
+
| [[File:uvrefmap_circlesgreen_noise.jpg|thumb]]
| width=128}}
+
| [[File:uvrefmap_circlessquares.jpg|thumb]]
| [[attachment:uvrefmap_HarlequiN_grid.jpg|[[Media:uvrefmap_HarlequiN_grid.jpg
+
| [[File:uvrefmap_grid_large.jpg|thumb]]
| width=128]]]]
+
| [[File:uvrefmap_grid_small.jpg|thumb]]
| [[attachment:uvrefmap_nvidia_greengrid.jpg|{{attachment:uvrefmap_nvidia_greengrid.jpg
+
 
|-
 
|-
| [[attachment:uvrefmap_util-mark1.jpg|Media:TextureCoordinates/attachments/uvrefmap_util-mark1.jpg
+
| [[File:uvrefmap_HarlequiN_grid.jpg|thumb]]
| width=128]]
+
| [[File:uvrefmap_nvidia_greengrid.jpg|thumb]]
 +
| [[File:uvrefmap_util-mark1.jpg|thumb]]
 
|   
 
|   
 
|}
 
|}

Revision as of 01:57, 4 August 2014

Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, often used to stretch a 2D texture onto a 3D mesh.

UV Tutorials

Uvtut 3dprojectionnetwork.jpg
CarlosMontero UVChannel2 3dsmax.jpg
An automated UV projection network in Maya. How to edit multiple UV channels in 3ds Max.

UV Tools

3ds Max

Maya

Softimage / XSI

UV Map Grids

This is a texture to use while unwrapping a mesh. Sometimes called a custom uv map template, a uv checker, or a test grid.

Good things to have in a uv map grid:

  • A large checker grid to see large distortions.
  • A fine per-pixel grid to see small distortions.
  • Circles help with solving distortion, as it's easier for the human eye to see when a circle is distorted than a square.
  • Unique colors across the map, to see where the UV is tiling.
  • Letters and/or numbers to see when the UV is reversed.
  • Letters and/or numbers to see where a mesh feature is located in UV space.
Uvrefmap blackwhite.jpg
Uvrefmap blender.jpg
Uvrefmap checker green.gif
Uvrefmap checker util-mark.jpg
Uvrefmap checkeredmap.jpg
Uvrefmap circles.jpg
Uvrefmap circles letters.jpg
Uvrefmap circles noise.jpg
Uvrefmap circlesgreen noise.jpg
Uvrefmap circlessquares.jpg
Uvrefmap grid large.jpg
Uvrefmap grid small.jpg
Uvrefmap HarlequiN grid.jpg
Uvrefmap nvidia greengrid.jpg
Uvrefmap util-mark1.jpg

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