Difference between revisions of "Displacement map"
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− | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[ | + | A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a [[Height map|Height Map]]. |
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− | [[Category:Texturing]] [[Category:Texture_Types]] [[Category: | + | [[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump mMap]] |
Revision as of 11:30, 14 August 2014
Displacement Map
A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.
Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.
- Rendering ZBrush Displacement-Maps In External Renderers thread on ZBrushCentral
Displacement rendering methods in multiple applications. - See also Vector Displacement Map