Difference between revisions of "Displacement map"

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m (Throttlekitty moved page DisplacementMap to Displacement map: Convert old>new space and case.)
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* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications.
 
* [http://www.zbrushcentral.com/showthread.php?t=20310 Rendering ZBrush Displacement-Maps In External Renderers] thread on ZBrushCentral<BR/>Displacement rendering methods in multiple applications.
* See also [[VectorDisplacementMap|Vector Displacement Map]]
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* See also [[Vector displacement map]]
  
 
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[[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump map]]
 
[[Category:Texturing]] [[Category:Texture_Types]] [[Category:Bump map]]

Revision as of 11:33, 14 August 2014

Displacement Map

A grayscale texture that stores height information, projected onto a highly-tesselated mesh in order to create displaced surface detail. Also called a Height Map.

Displacement map example from ZBrush

Displacement maps are usually saved in a floating-point file format like 16- or 32-bit TIFF/TGA/EXR, because standard 8-bit grayscale images only have 256 levels of gray which often causes height information to be lost.


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