Difference between revisions of "BitDepth"

From polycount
Redirect page
Jump to: navigation, search
m (1 revision)
(Redirected page to Glossary#Bit Depth)
Line 1: Line 1:
__NOTOC__
+
#REDIRECT [[Glossary#Bit_Depth]]
{{:[[OutOfDate]]}}
+
 
+
= Bit Depth =
+
 
+
Bitdepth is used to denote how many colors a game or application needs to function properly, which is the number of colors plus other channels like [[AlphaChannel|alpha]]. The more colors, the smoother the image. 1-bit is two colors-- black and white. 2-bit is four colors, 4-bit is sixteen, 8-bit is 256 colors, etc.
+
The number of colors at any bit depth = 2bitdepth. For instance, 8-bit = 28 = 2x2x2x2x2x2x2x2 = 256 colors.
+
If game uses alpha or [[HeightMap|heightmaps]], then they are additional channels that can be added to the bitdepth number. 16-bit is 65536 colors without any additional channels, but if you want to add an alpha channel, then 16 would be divided into [[RGB]] and alpha, which can be done a number of ways. For example, if you use 4 bits each for Red, Green, and Blue, then that leaves 4 bits for the alpha, so you have 16 colors for alpha. Or else 5 bits for each RGB means you have 1-bit for alpha, which is only 2 colors, but gives you more RGB colors to work with. It's a trade-off.
+
----
+
[[Category:Glossary]]
+

Revision as of 20:19, 9 October 2014

Personal tools
Namespaces

Variants
Actions
Navigation
Tools