Difference between revisions of "Fog"

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#REDIRECT [[Glossary#Fog]]
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= Fog =
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Objects in the [[RT3D]] scene become more and more the same color as they recede into the distance. This is similar to real fog, except that RT3D fog is a perfect gradient, whereas real fog usually has some wispy uneveness to it. Heavy fogging in RT3D is used to disguise the far [[ClippingPlane|clipping plane]], as shown at right in the game Turok. In fact, you can see the polygons being clipped, just behind the monster's head. This fog isn't done well-- it should completely hide the clipping plane. Besides, heavy-fogging is generally looked down upon, because it shortens the distance you can see enemies.
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In some of the newer [[Engine|engines]], volume fog and ground fog are supported, where the fog is localized to a specific area, which is closer to the behavior of real fog.
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[[Category:Glossary]]
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Revision as of 20:35, 9 October 2014

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