|
|
Line 1: |
Line 1: |
− | __NOTOC__
| + | #REDIRECT [[Glossary#Texel]] |
− | {{:[[OutOfDate]]}}
| + | |
− | | + | |
− | = Texel =
| + | |
− | | + | |
− | Each [[Pixel|pixel]] of a [[Texture|texture]] during the time the texture is being processed by the [[RT3D]] [[Engine|engine]]. After the engine performs calculations to project the texture onto [[Polygon|polygons]], the texture pixels are transformed into texels. Then the engine [[Render|renders]] the scene, and at that point it transforms those texels into screen pixels.
| + | |
− | | + | |
− | The distiction between texels and pixels is important in defining how the engine transforms textures. First they're texture pixels, then they're texels, then they're finally screen pixels.
| + | |
− | ----
| + | |
− | [[Category:Glossary]]
| + | |