Difference between revisions of "Category:SpecialEffects"

From polycount
Jump to: navigation, search
m
m
Line 1: Line 1:
 
'''Special Effects''', also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX''' are an essential part of gaming. The amount of immersion caused by that small puff of dust of the foot while running on a dusty area helps the player feel as they are actually moving the avatar in that virtual world.
 
'''Special Effects''', also called '''FX''', '''SFX''', '''Visual Effects''', '''VFX''' and '''Real-Time VFX''' are an essential part of gaming. The amount of immersion caused by that small puff of dust of the foot while running on a dusty area helps the player feel as they are actually moving the avatar in that virtual world.
  
Everything that is Real-Time VFX can be broken down into 3 major categories. These are: '''Particles''', '''Shaders''' and '''Simulations'''.
+
Real-Time VFX can generally be broken down into 3 major categories: '''Particles''', '''Shaders''' and '''Simulations'''.
 
+
= Categories =
+
Particles
+
Shaders
+
Simulations
+
  
 
= Links =
 
= Links =

Revision as of 01:22, 25 November 2014

Special Effects, also called FX, SFX, Visual Effects, VFX and Real-Time VFX are an essential part of gaming. The amount of immersion caused by that small puff of dust of the foot while running on a dusty area helps the player feel as they are actually moving the avatar in that virtual world.

Real-Time VFX can generally be broken down into 3 major categories: Particles, Shaders and Simulations.

Links



Pages in category "SpecialEffects"

The following 3 pages are in this category, out of 3 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools