Difference between revisions of "Whitepapers"

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(Conference Whitepapers)
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* [http://kesen.realtimerendering.com/ Conference Whitepapers Master List]
 
* [http://kesen.realtimerendering.com/ Conference Whitepapers Master List]
 
* [http://kesen.realtimerendering.com/sig2011.html SIGGRAPH 2011]
 
* [http://kesen.realtimerendering.com/sig2011.html SIGGRAPH 2011]
* [http://www.gdcvault.com/free/category/ Game Developers Conference 2005-2010]
+
* [http://www.gdcvault.com/free/category/ Game Developers Conference 2005-2015]
 
* [http://www.highperformancegraphics.org/index.php#3 High Performance Graphics]
 
* [http://www.highperformancegraphics.org/index.php#3 High Performance Graphics]
 
  
 
== Game Graphics Articles ==
 
== Game Graphics Articles ==

Revision as of 05:48, 8 June 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers


Conference Whitepapers

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.

Outdated Whitepapers


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