Difference between revisions of "Rigging"
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* [http://www.3dfiggins.com/writeups/paintingWeights/ Weight Painting] By Kiel Figgins | * [http://www.3dfiggins.com/writeups/paintingWeights/ Weight Painting] By Kiel Figgins | ||
* [https://youtube.com/watch?v=xu73Yqgju14 Weight Painting (inside-out method)] By Dan Arata | * [https://youtube.com/watch?v=xu73Yqgju14 Weight Painting (inside-out method)] By Dan Arata | ||
+ | * [http://area.autodesk.jp/column/tutorial/character_arpeggio/07_rigging_02/ 3ds Max Character Facial and Body Rigging] By Hiroyuki Akasaki (use [http://translate.google.com/translate?sl=ja&tl=en&u=https%3A//area.autodesk.jp/column/tutorial/character_arpeggio/07_rigging_02/ Google translate for English]) | ||
== Free Rigs == | == Free Rigs == |
Revision as of 01:18, 19 February 2018
Rigging, or skinning, refers to the act of weighting a polygon mesh to a skeleton for the purposes of animation.
The "mesh" is the skin, and it is stuck to the "bones" of the animation rig, which form a skeleton that can then be manipulated by an Animator to pose and animate the model.
Rigged models include characters, vehicles, weapons, cloth, anything which needs to animate or deform in a game.
The skeleton rig can be a complex structure and is usually recreated to fit the unique requirements of each job. It is usually created by a Technical Artist or an Animator.
Skinning
The term Skinning usually refers to assigning bone weights to the vertices of the model. In the past skinning also meant painting a color texture for a 3D mesh, but this hasn't really survived past the Quake 3 era.
Tutorials
- Creating Custom Characters for UT3 by Epic Games is an overview of how to setup characters for Unreal using 3ds Max. See also Creating Animations for the Unreal Engine: Character Setup and Rigging.
- Facial Rigging Tutorial by Alden Filion. Rigging up a control board with the help of a script.
- Facial Control Board Tutorial by Jesse Sandifer. A video tutorial that outlines the same method but walks you through it manually, good info to know.
- Wrinkle Map Wiring in 3dsMax by Mark "Vig" Dygert
- 3ds Max - Cloth Sim to Bones by Mark "Vig" Dygert
- PEN Productions - Tutorials for 3ds Max rigging etc., by Paul Neale
- Multi Layer Cloth Basics by Paul Hormis
- Creating Collision Meshes Using Conform Wrap by Paul Hormis
- Using Cloth to Simulate Chains by Paul Hormis
- Articulation by Brian Tindall, Character Technical Director at Pixar
- Rigging 101 by Javier Solsona Maya rigging tutorials and resources
- The Setup Machine Maya rigging made simple
- MEL Scripting for Animators from Insomniac Games
- Weight Painting By Kiel Figgins
- Weight Painting (inside-out method) By Dan Arata
- 3ds Max Character Facial and Body Rigging By Hiroyuki Akasaki (use Google translate for English)
Free Rigs
- Community Rigs from the Polycount Forums
- Animators: Free rigged characters online? from the Polycount Forums