Difference between revisions of "OldSiteResourcesQuake2FramesList"
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Latest revision as of 03:44, 29 July 2014
Welcome To The HTML Version Of The Q2 198 Commandments..
Below you'll find the the list of all the frames in order as they need to appear in your own model so they will match the animation commands from the game engine correctly. This is a modified version of the original that I've provided a link below to. The only differences is that: I've renumbered the last column to accurately display the number order, rearranged the different sections into the correct order, pulled 2 extra frames from the original that did not appear in the final models, stripped away all the extra monster and player animations that we're not concerned with. This is not meant to say Mr. Steed's original was bad. He made it and was able to decipher through any inaccuracies that were in there. I've tried to straighten it up, so that new modeler's can use it immediately.
Paul Steed's Original Spreadsheet
rogue13's modified version
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
STAND | 1 | 40>| | idle | stand01 | 1 |
2 | idle | stand02 | 2 | ||
3 | idle | stand03 | 3 | ||
4 | idle | stand04 | 4 | ||
5 | idle | stand05 | 5 | ||
6 | idle | stand06 | 6 | ||
7 | idle | stand07 | 7 | ||
8 | idle | stand08 | 8 | ||
9 | idle | stand09 | 9 | ||
10 | idle | stand10 | 10 | ||
11 | idle | stand11 | 11 | ||
12 | idle | stand12 | 12 | ||
13 | idle | stand13 | 13 | ||
14 | idle | stand14 | 14 | ||
15 | idle | stand15 | 15 | ||
16 | idle | stand16 | 16 | ||
17 | idle | stand17 | 17 | ||
18 | idle | stand18 | 18 | ||
19 | idle | stand19 | 19 | ||
20 | idle | stand20 | 20 | ||
21 | idle | stand21 | 21 | ||
22 | idle | stand22 | 22 | ||
23 | idle | stand23 | 23 | ||
24 | idle | stand24 | 24 | ||
25 | idle | stand25 | 25 | ||
26 | idle | stand26 | 26 | ||
27 | idle | stand27 | 27 | ||
28 | idle | stand28 | 28 | ||
29 | idle | stand29 | 29 | ||
30 | idle | stand30 | 30 | ||
31 | idle | stand31 | 31 | ||
32 | idle | stand32 | 32 | ||
33 | idle | stand33 | 33 | ||
34 | idle | stand34 | 34 | ||
35 | idle | stand35 | 35 | ||
36 | idle | stand36 | 36 | ||
37 | idle | stand37 | 37 | ||
38 | idle | stand38 | 38 | ||
39 | idle | stand39 | 39 | ||
40 | default | stand40 | 40 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
RUN | 1 | 6>| | runs | run1 | 3 |
2 | plants foot | run2 | 4 | ||
3 | runs | run3 | 5 | ||
4 | runs | run4 | 6 | ||
5 | plants foot | run5 | 7 | ||
6 | runs | run6 | 8 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
ATTACK | 1 | 8>| | POW (-6.4, -10.3, 28.0) | attack1 | 2 |
2 | recoils | attack2 | 3 | ||
3 | reaches up to cock weapon | attack3 | 4 | ||
4 | pulls slide back | attack4 | 5 | ||
5 | slide back | attack5 | 6 | ||
6 | slide forward | attack6 | 7 | ||
7 | returns to default | attack7 | 8 | ||
8 | default | attack8 | 9 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
PAIN 1 | 1 | 4>| | OUCH! | pain101 | 4>| |
2 | recovers | pain102 | |||
3 | default | pain103 | |||
4 | default | pain104 | |||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
PAIN 2 | 1 | 4>| | OUCH! | pain201 | 4>| |
2 | recovers | pain202 | |||
3 | default | pain203 | |||
4 | default | pain204 | |||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
PAIN 3 | 1 | 4>| | OUCH! | pain301 | 4>| |
2 | recovers | pain302 | |||
3 | default | pain303 | |||
4 | default | pain304 | |||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
JUMP | 1 | 6>| | JUMP | jump1 | 2 |
2 | airborn | jump2 | 3 | ||
3 | airborn | jump3 | 4 | ||
4 | LANDS | jump4 | 5 | ||
5 | recovers | jump5 | 6 | ||
6 | default | jump6 | 7 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
FLIPOFF | 1 | 12>| | reaches up for the finger | flip01 | 2 |
2 | reaches up for the finger | flip02 | 3 | ||
3 | fuck you | flip03 | 4 | ||
4 | fuck you | flip04 | 5 | ||
5 | fuck you | flip05 | 6 | ||
6 | fuck you | flip06 | 7 | ||
7 | fuck you | flip07 | 8 | ||
8 | fuck you | flip08 | 9 | ||
9 | fuck you | flip09 | 10 | ||
10 | returns to default | flip10 | 11 | ||
11 | returns to default | flip11 | 12 | ||
12 | default | flip12 | 13 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
SALUTE | 1 | 11>| | brings arm up | salute01 | 2 |
2 | brings arm up | salute02 | 3 | ||
3 | SALUTE! | salute03 | 4 | ||
4 | holds salute | salute04 | 5 | ||
5 | holds salute | salute05 | 6 | ||
6 | holds salute | salute06 | 7 | ||
7 | pops salute | salute07 | 8 | ||
8 | holds | salute08 | 9 | ||
9 | returns to default | salute09 | 10 | ||
10 | returns to default | salute10 | 11 | ||
11 | default | salute11 | 13 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
TAUNT | 1 | 17>| | reaches for crotch | taunt01 | 2 |
2 | reaches for crotch | taunt02 | 3 | ||
3 | grabs crotch | taunt03 | 4 | ||
4 | grabs crotch | taunt04 | 5 | ||
5 | grabs crotch | taunt05 | 6 | ||
6 | grabs crotch | taunt06 | 7 | ||
7 | grabs crotch | taunt07 | 8 | ||
8 | grabs UP! | taunt08 | 9 | ||
9 | grabs crotch | taunt09 | 10 | ||
10 | grabs crotch | taunt10 | 11 | ||
11 | grabs crotch | taunt11 | 12 | ||
12 | grabs UP! | taunt12 | 13 | ||
13 | grabs crotch | taunt13 | 14 | ||
14 | returns to default | taunt14 | 15 | ||
15 | returns to default | taunt15 | 16 | ||
16 | returns to default | taunt16 | 17 | ||
17 | default | taunt17 | 18 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
WAVE | 1 | 11>| | brings arm up to wave | wave01 | 2 |
2 | brings arm up to wave | wave02 | 3 | ||
3 | waves | wave03 | 4 | ||
4 | waves | wave04 | 5 | ||
5 | waves | wave05 | 6 | ||
6 | waves | wave06 | 7 | ||
7 | returns to default | wave07 | 8 | ||
8 | returns to default | wave08 | 9 | ||
9 | returns to default | wave09 | 10 | ||
10 | returns to default | wave10 | 11 | ||
11 | default | wave11 | 12 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
POINT | 1 | 12>| | raises hand to point | point01 | 2 |
2 | raises hand to point | point02 | 3 | ||
3 | raises hand to point | point03 | 4 | ||
4 | points | point04 | 5 | ||
5 | points | point05 | 6 | ||
6 | points | point06 | 7 | ||
7 | points | point07 | 8 | ||
8 | points | point08 | 9 | ||
9 | points | point09 | 10 | ||
10 | returns to default | point10 | 11 | ||
11 | returns to default | point11 | 12 | ||
12 | default | point12 | 13 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
CROUCH STAND | 1 | 19>| | idle | crstnd01 | 3 |
2 | idle | crstnd02 | 4 | ||
3 | idle | crstnd03 | 5 | ||
4 | idle | crstnd04 | 6 | ||
5 | idle | crstnd05 | 7 | ||
6 | idle | crstnd06 | 8 | ||
7 | idle | crstnd07 | 9 | ||
8 | idle | crstnd08 | 10 | ||
9 | idle | crstnd09 | 11 | ||
10 | idle | crstnd10 | 12 | ||
11 | idle | crstnd11 | 13 | ||
12 | idle | crstnd12 | 14 | ||
13 | idle | crstnd13 | 15 | ||
14 | idle | crstnd14 | 16 | ||
15 | idle | crstnd15 | 17 | ||
16 | idle | crstnd16 | 18 | ||
17 | idle | crstnd17 | 19 | ||
18 | idle | crstnd18 | 20 | ||
19 | idle | crstnd19 | 21 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
CROUCH WALK | 1 | 6>| | plants foot | crwalk1 | 3 |
2 | walks | crwalk2 | 4 | ||
3 | walks | crwalk3 | 5 | ||
4 | plants foot | crwalk4 | 6 | ||
5 | walks | crwalk5 | 7 | ||
6 | walks | crwalk6 | 8 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
CROUCH ATTACK | 1 | 9>| | POW | crattak1 | 4 |
2 | recoils | crattak2 | 5 | ||
3 | recoils | crattak3 | 6 | ||
4 | reaches for slide | crattak4 | 7 | ||
5 | pulls slide forward | crattak5 | 8 | ||
6 | pulls slide back | crattak6 | 9 | ||
7 | returns to default | crattak7 | 10 | ||
8 | returns to default | crattak8 | 11 | ||
9 | default | crattak9 | 12 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
CROUCH PAIN | 1 | -2 | OUCH! | crpain1.tri | 3 |
2 | -2 | recoils | crpain2.tri | 4 | |
3 | 1 | recoils | crpain3.tri | 5 | |
4 | 3 | crouch default | crpain4.tri | 6 | |
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
CROUCH DEATH | 1 | 5>| | OUCH | crdeath1 | 3 |
2 | dying | crdeath2 | 4 | ||
3 | dying | crdeath3 | 5 | ||
4 | dying | crdeath4 | 6 | ||
5 | dead | crdeath5 | 7 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
DEATH 1 | 1 | 0 | OUCH | death101 | 6>| |
2 | 0 | body settles | death102 | ||
3 | -14 | body settles | death103 | ||
4 | 19 | body settles | death104 | ||
5 | 5 | body settles | death105 | ||
6 | -2 | dead | death106 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
DEATH 2 | 1 | 0 | OUCH | death201 | 6>| |
2 | 0 | body settles | death202 | ||
3 | -11 | body settles | death203 | ||
4 | -5 | body settles | death204 | ||
5 | 0 | body settles | death205 | ||
6 | 0 | dead | death206 | ||
ANIMATION | FRAME # | OFFSET | ACTION DESCRIPTION | FILE NAME | NOTES |
DEATH 3 | 1 | 8>| | OUCH | death301 | 8>| |
2 | body settles | death302 | |||
3 | body settles | death303 | |||
4 | body settles | death304 | |||
5 | body settles | death305 | |||
6 | body settles | death306 | |||
7 | body settles | death307 | |||
8 | dead | death308 |