Difference between revisions of "Specular color map"

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m (Throttlekitty moved page SpecularColorMap to Specular color map: Convert old>new space and case.)
 
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<!-- ## page was renamed from Specular Color Map -->
 
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= Specular Color Map =
 
= Specular Color Map =
 
A texture that controls the intensity/color of the specular highlights from real-time lights.
 
A texture that controls the intensity/color of the specular highlights from real-time lights.
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Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
 
Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
  
Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the [[Specular Gloss Map]].  
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Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the [[Specular gloss map]].  
  
 
== Specular Tutorials ==
 
== Specular Tutorials ==
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:SpecularMap]]
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Specular map]]

Latest revision as of 12:30, 14 August 2014

Specular Color Map

A texture that controls the intensity/color of the specular highlights from real-time lights.

Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.

Sometimes a shader will also support per-pixel control for the width or power of the specular highlights, this is often called the Specular gloss map.

Specular Tutorials


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