Difference between revisions of "Emissive map"
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= Emissive Map = | = Emissive Map = | ||
− | A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. | + | A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces. |
+ | This can be used alongside a [[Diffuse map]] to add a glow effect, such as magic runes on a sword or the heated material on a torch. | ||
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[[Category:Texturing]] [[Category:TextureTypes]] [[Category:Color map]] | [[Category:Texturing]] [[Category:TextureTypes]] [[Category:Color map]] |
Latest revision as of 15:40, 17 August 2014
Emissive Map
A texture that receives no lighting, so the pixels are shown at full intensity. Also called a Fullbright Map, Glow Map, Incandescence Map, or Self-Illumination Map. This is used for a glow in the dark effect, but does not emit light onto adjacent surfaces.
This can be used alongside a Diffuse map to add a glow effect, such as magic runes on a sword or the heated material on a torch.