Difference between revisions of "3 Dimensional Tutorials/Character Modeling"
From polycount
(Talk) |
Cheeseplus (Talk | contribs) m (2 revisions) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
= Character Modeling = | = Character Modeling = | ||
− | < | + | <br>''by Paul Steed'' |
Mr. Steed does a very nice tutorial on basic model creation in MAX. He shows us step by step creation of a character model including a few redos of some sections of the model. The model his called Sleeg, but it very well could be the start of the Sorlag model for Q3A. Comes in 3 parts: | Mr. Steed does a very nice tutorial on basic model creation in MAX. He shows us step by step creation of a character model including a few redos of some sections of the model. The model his called Sleeg, but it very well could be the start of the Sorlag model for Q3A. Comes in 3 parts: | ||
[http://www.loonygames.com/content/1.13/totb/ part 1] - [http://www.loonygames.com/content/1.14/totb/ part 2] - [http://www.loonygames.com/content/1.16/totb/ part 3] | [http://www.loonygames.com/content/1.13/totb/ part 1] - [http://www.loonygames.com/content/1.14/totb/ part 2] - [http://www.loonygames.com/content/1.16/totb/ part 3] |
Latest revision as of 03:36, 29 July 2014
Character Modeling
by Paul Steed
Mr. Steed does a very nice tutorial on basic model creation in MAX. He shows us step by step creation of a character model including a few redos of some sections of the model. The model his called Sleeg, but it very well could be the start of the Sorlag model for Q3A. Comes in 3 parts: