Difference between revisions of "GimbalLock"

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#REDIRECT [[Glossary#Gimbal_Lock]]
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= Gimbal Lock =
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The rotation of an object seems to "stick," when it is rotated all the way down or all the way up. This can also happen with the [[Camera|camera]] itself. It happens because the mathematics in rotational systems like Euler angles cannot make a consistent rotation solution when they point straight up or straight down. The Quake games avoid gimbal lock by not allowing the viewer to look straight up or straight down.
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To solve gimbal lock, either avoid looking directly down or directly up, or else use a different rotational system.
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[[Category:Glossary]]
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Revision as of 21:42, 9 October 2014

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