Difference between revisions of "Memory"

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#REDIRECT [[Glossary#Memory]]
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= Memory =
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One of the most fundamental [[RT3D]] concepts, memory is the amount of quickly-retrievable space available for assets currently being used by the game. This includes textures, geometry, geometry animation, interface artwork, AI, etc. RT3D applications use a number of different types of memory, but RT3D artists are mostly concerned with [[RAM]]. The biggest question for the artist is how much RAM is available for textures. (Need to cross-reference RAM, Video mem, Texture Mem, etc.).
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[[Category:Glossary]]
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Revision as of 20:48, 9 October 2014

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