Difference between revisions of "ReTopologyModeling"
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Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via [[CharacterSculpting|sculpting]]. Messy meaning that it either has too much detail or has a [[Topology|topology]] that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a [[DisplacementMap]] or [[NormalMap]]. The new mesh can either be used directly in-game, or it can be used as the control cage for a [[Subdivision Surface Modeling|subdivision surface]]. | Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via [[CharacterSculpting|sculpting]]. Messy meaning that it either has too much detail or has a [[Topology|topology]] that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a [[DisplacementMap]] or [[NormalMap]]. The new mesh can either be used directly in-game, or it can be used as the control cage for a [[Subdivision Surface Modeling|subdivision surface]]. | ||
+ | = Tutorials = | ||
+ | * [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html Optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]'' | ||
+ | ** Using [http://meshlab.sourceforge.net/ Meshlab] to optimize a Mudbox environment sculpt for import into 3ds Max. | ||
+ | * [http://boards.polycount.net/showthread.php?t=70989 Retopo workflow] - a ''[http://boards.polycount.net/ Polycount]'' thread | ||
+ | ** Short discussion of re-topo methods for a ZBrush character model. | ||
+ | * [http://boards.polycount.net/showthread.php?t=71617 Retopology in Maya] - a ''[http://boards.polycount.net/ Polycount]'' thread | ||
+ | ** Longer discussion of re-topo in Maya and other apps, like Topogun. | ||
+ | * [http://vimeo.com/9673644 ZBrush Decimation Master With HD Sculpting] - by ''[http://vimeo.com/nickz Nick Zuccarello]'' | ||
+ | ** In-depth video tutorial with voice-over. | ||
+ | * [http://vimeo.com/7758537 Resurfacing A Mesh In Maya] - by ''[http://vimeo.com/nickz Nick Zuccarello]'' | ||
+ | ** In-depth video tutorial with voice-over. | ||
+ | * [http://vimeo.com/6764913 Creating Topology in Topogun] - by ''[http://blog.somuchmonsters.com/ Joe "stoofoo" Pikop]'' | ||
+ | ** In-depth video tutorial with voice-over. | ||
+ | * [http://cg.tutsplus.com/tutorials/3d-art/re-topologize-a-game-ready-alien-head-in-blender/ Re-Topologize a Game-Ready Alien Head in Blender] - by ''[http://montagestudio.org/artists/ Jonathan Williamson]'' | ||
+ | ** In-depth video tutorial with voice-over. | ||
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− | + | = More Information = | |
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* [[CharacterSculpting]] | * [[CharacterSculpting]] | ||
* [[BaseMesh]] | * [[BaseMesh]] |
Revision as of 01:14, 25 November 2014
Re-topology means creating a new mesh surface from scratch, that conforms to an existing "messy" mesh, often created via sculpting. Messy meaning that it either has too much detail or has a topology that's not the best for texturing, shading, or animation. The details from the "messy" mesh are transferred to the new re-topologized mesh by baking a DisplacementMap or NormalMap. The new mesh can either be used directly in-game, or it can be used as the control cage for a subdivision surface.
Tutorials
- Optimisation workflow tutorial - by Bram "Peris" Eulaers
- Using Meshlab to optimize a Mudbox environment sculpt for import into 3ds Max.
- Retopo workflow - a Polycount thread
- Short discussion of re-topo methods for a ZBrush character model.
- Retopology in Maya - a Polycount thread
- Longer discussion of re-topo in Maya and other apps, like Topogun.
- ZBrush Decimation Master With HD Sculpting - by Nick Zuccarello
- In-depth video tutorial with voice-over.
- Resurfacing A Mesh In Maya - by Nick Zuccarello
- In-depth video tutorial with voice-over.
- Creating Topology in Topogun - by Joe "stoofoo" Pikop
- In-depth video tutorial with voice-over.
- Re-Topologize a Game-Ready Alien Head in Blender - by Jonathan Williamson
- In-depth video tutorial with voice-over.